#ifndef _INCLUDED_CHNKTEXI_H_ #define _INCLUDED_CHNKTEXI_H_ #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /* image number for already loaded image - really an internal function */ #define GEI_NOTLOADED (-1) extern int GetExistingImageNum(char const * pszActualFileName); enum /* flags, etc */ { /* destination surface type */ LIO_CHIMAGE = 0x00000000U, /* Chris Humphries texture */ LIO_DDSURFACE = 0x00000001U, /* Direct Draw Surface */ LIO_D3DTEXTURE = 0x00000002U, /* Direct 3D Texture */ _LIO_SURFTYPEMASK= 0x00000003U, /* target memory type for DDSURFACE only - D3DTextures dest depends on driver */ LIO_SYSMEM = 0x00000000U, /* system memory */ LIO_VIDMEM = 0x00000004U, /* video memory */ /* transparency flags - unless specified in the file */ LIO_NONTRANSP = 0x00000000U, /* no transparency */ LIO_TRANSPARENT = 0x00000008U, /* has transparency */ /* alpha or chroma key? */ LIO_USEALPHA = 0x00000000U, /* use alpha mask if available instead of chroma keying */ LIO_CHROMAKEY = 0x00000010U, /* use chroma key even if surface has alpha channel */ /* path flags */ LIO_ABSOLUTEPATH = 0x00000000U, /* path is correct */ LIO_RELATIVEPATH = 0x00000020U, /* path is relative to a textures directory */ LIO_RIFFPATH = 0x00000040U, /* current RIF file used to build path and extension */ _LIO_PATHTYPEMASK= 0x00000060U, /* mip maps? */ LIO_NOMIPMAPS = 0x00000000U, /* no mip maps */ LIO_LOADMIPMAPS = 0x00000080U, /* load mip maps if available */ /* restorable ? */ LIO_NORESTORE = 0x00000000U, /* not going to be restorable */ LIO_RESTORABLE = 0x00000100U, /* put something in imageheader to allow restoring */ }; /* CL_LoadImageOnce relies on this value to be 1 greater than the index of the last loaded image */ extern int NumImages; /* directories used with the LIO_RIFFPATH flag */ extern char const * GameTex_Directory; extern char const * SubShps_Directory; extern char const * GenTex_Directory; extern char const * FixTex_Directory; extern char const * ToolsTex_Directory; /* game mode for use with the above */ extern char const * cl_pszGameMode; /* directories used with the LIO_RELATIVEPATH flag these are searched in order*/ extern char const * FirstTex_Directory; extern char const * SecondTex_Directory; /* returns GEI_NOTLOADED on failure */ extern int CL_LoadImageOnce(char const * pszFileName, unsigned fFlagsEtc); /* returns NULL on failure, or pointer to pszDestBuf on success, nBufSize includes nul terminator */ extern char * CL_GetImageFileName(char * pszDestBuf, unsigned nBufSize, char const * pszFileName, unsigned fFlagsEtc); #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* !_INCLUDED_CHNKTEXI_H_ */