#ifndef _DummyObjectChunk_hpp #define _DummyObjectChunk_hpp 1 #include "chunk.hpp" #include "list_tem.hpp" #include "chnktype.hpp" class Dummy_Object_Data_Chunk; class Dummy_Object_Chunk : public Chunk_With_Children { public: Dummy_Object_Chunk(Chunk_With_Children* parent,const char* _name ,ChunkVectorInt& _location,ChunkVectorInt& min ,ChunkVectorInt& max ,ChunkQuat& orient); // constructor from buffer Dummy_Object_Chunk (Chunk_With_Children * const parent,const char *, size_t const); Dummy_Object_Data_Chunk * get_data_chunk();//gets data chunk (name and location) const char* get_text(); //get text attached to a dummy object void set_text(const char* text); //change the text attached to a dummy object }; //chunk containing name and location of dummy object class Dummy_Object_Data_Chunk : public Chunk { public : Dummy_Object_Data_Chunk(Dummy_Object_Chunk* parent,const char* _name ,ChunkVectorInt& _location,ChunkVectorInt& min ,ChunkVectorInt& max ,ChunkQuat& orient); Dummy_Object_Data_Chunk (Chunk_With_Children * parent, const char * data, size_t ); ~Dummy_Object_Data_Chunk(); /*------------------------** ** Main dummy object data ** **------------------------*/ char* name; ChunkVectorInt location; ChunkQuat orientation; ChunkVectorInt min_extents; ChunkVectorInt max_extents; /*------------------------** ** Main dummy object data ** **------------------------*/ size_t size_chunk(); void fill_data_block (char * data); private : friend class Dummy_Object_Chunk; }; //contains the 'user text' from 3dsmax class Dummy_Object_Text_Chunk : public Chunk { public : Dummy_Object_Text_Chunk(Dummy_Object_Chunk* parent,const char* _text); Dummy_Object_Text_Chunk(Chunk_With_Children * parent, const char * data, size_t ); ~Dummy_Object_Text_Chunk(); size_t size_chunk(); void fill_data_block (char * data); const char* get_text() {return text;} void set_text(const char* _text); private : char* text; }; #endif