/* Battle Tanks Game * Copyright (C) 2006-2009 Battle Tanks team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * Additional rights can be granted beyond the GNU General Public License * on the terms provided in the Exception. If you modify this file, * you may extend this exception to your version of the file, * but you are not obligated to do so. If you do not wish to provide this * exception without modification, you must delete this exception statement * from your version and license this file solely under the GPL without exception. */ #include "control.h" #include "sound/mixer.h" Control::Control() : _base_x(0), _base_y(0), _changed(false), _mouse_in(false), _hidden(false), _modal(false) {} void Control::tick(const float dt) {} void Control::activate(const bool active) { } void Control::hide(const bool hide) { _hidden = hide; } bool Control::onKey(const SDL_keysym sym) { return false; } bool Control::onMouse(const int button, const bool pressed, const int x, const int y) { return false; } bool Control::onMouseMotion(const int state, const int x, const int y, const int xrel, const int yrel) { return false; } void Control::on_mouse_enter(bool enter) { //LOG_DEBUG(("%s", enter?"enter":"leave")); } void Control::invalidate(const bool play_sound) { if (play_sound && !_changed) Mixer->playSample(NULL, "menu/change.ogg", false); _changed = true; } void Control::get_base(int &x, int &y) const { x = _base_x; y = _base_y; } void Control::set_base(const int x, const int y) { _base_x = x; _base_y = y; } Control::~Control() {}