#include "chess.h" #include "data.h" /* last modified 02/24/14 */ /* ******************************************************************************* * * * OutputMove() is responsible for converting the internal move format to a * * string that can be displayed. First, it simply converts the from/to * * squares to fully-qualified algebraic (which includes O-O and O-O-O for * * castling moves). Next, we try several "shortcut" forms and call * * input_move(silent=1) to let it silently check the move for uniqueness. * * as soon as we get a non-ambiguous move, we return that text string. * * * ******************************************************************************* */ char *OutputMove(TREE * RESTRICT tree, int ply, int wtm, int move) { static char text_move[10], new_text[10]; unsigned *mvp; char *text = text_move; static const char piece_names[7] = { ' ', 'P', 'N', 'B', 'R', 'Q', 'K' }; /* ************************************************************ * * * Special case for null-move which will only be used in a * * search trace which dumps the entire tree. * * * ************************************************************ */ if (move == 0) { strcpy(text, "null"); return text; } do { /* ************************************************************ * * * Check for castling moves first. * * * ************************************************************ */ if ((Piece(move) == king) && (Abs(From(move) - To(move)) == 2)) { if (wtm) { if (To(move) == 2) strcpy(text_move, "O-O-O"); else strcpy(text_move, "O-O"); } else { if (To(move) == 58) strcpy(text_move, "O-O-O"); else strcpy(text_move, "O-O"); } break; } /* ************************************************************ * * * Not a castling move. Convert the move to a fully- * * qualified algebraic move as a starting point. * * * ************************************************************ */ text = new_text; if ((int) Piece(move) > pawn) *text++ = piece_names[Piece(move)]; *text++ = File(From(move)) + 'a'; *text++ = Rank(From(move)) + '1'; if (Captured(move)) *text++ = 'x'; *text++ = File(To(move)) + 'a'; *text++ = Rank(To(move)) + '1'; if (Promote(move)) { *text++ = '='; *text++ = piece_names[Promote(move)]; } *text = '\0'; strcpy(text_move, new_text); if (output_format > 0) break; /* ************************************************************ * * * Now we try some short forms. If this is a pawn move * * (first character is "P") and the move is not a capture * * move, we can try just the destination square (Pe2e4 * * becomes e4). * * * ************************************************************ */ if (Piece(move) == pawn) { if (!Captured(move)) { strcpy(text_move, new_text + 2); if (InputMove(tree, ply, wtm, 1, 0, text_move)) break; } /* ************************************************************ * * * If this is a pawn and it is capturing something, try * * the usual pawn capture format (Pe4xd5 becomes exd5). * * * ************************************************************ */ text_move[0] = new_text[0]; strcpy(text_move + 1, new_text + 2); if (InputMove(tree, ply, wtm, 1, 0, text_move)) break; /* ************************************************************ * * * It is a pawn move and we can't find a shorter form, so * * leave it as a fully-qualified move and go with it as * * is. (this will not normally happen). * * * ************************************************************ */ strcpy(text_move, new_text); break; } /* ************************************************************ * * * If the move is a normal piece move, and does not * * capture anything, we try the piece + destination format * * first (Ng1f3 becomes Nf3). * * * ************************************************************ */ if (!Captured(move)) { text_move[0] = new_text[0]; strcpy(text_move + 1, new_text + 3); if (InputMove(tree, ply, wtm, 1, 0, text_move)) break; /* ************************************************************ * * * If that is ambiguous, we will try two alternatives: * * (1) add in the origin file; (2) add in the origin rank * * (Ng1f3 becomes Ngf3 or N1f3). * * * ************************************************************ */ text_move[0] = new_text[0]; text_move[1] = new_text[1]; strcpy(text_move + 2, new_text + 3); if (InputMove(tree, ply, wtm, 1, 0, text_move)) break; text_move[0] = new_text[0]; strcpy(text_move + 1, new_text + 2); if (InputMove(tree, ply, wtm, 1, 0, text_move)) break; /* ************************************************************ * * * Nothing worked, so we go with the fully-qualified move. * * * ************************************************************ */ strcpy(text_move, new_text); break; } else { /* ************************************************************ * * * If this is a capture, we try the short form of a * * capture move (Ng1xf3 becomes Nxf3) * * * ************************************************************ */ text_move[0] = new_text[0]; strcpy(text_move + 1, new_text + 3); if (InputMove(tree, ply, wtm, 1, 0, text_move)) break; /* ************************************************************ * * * If that didn't work, we try adding in the origin file * * or the origin rank (Ng1xf3 becomes Ngxf3 or N1xf3). * * * ************************************************************ */ text_move[0] = new_text[0]; text_move[1] = new_text[1]; strcpy(text_move + 2, new_text + 3); if (InputMove(tree, ply, wtm, 1, 0, text_move)) break; text_move[0] = new_text[0]; strcpy(text_move + 1, new_text + 2); if (InputMove(tree, ply, wtm, 1, 0, text_move)) break; /* ************************************************************ * * * Nothing worked, return the fully-qualified move. * * * ************************************************************ */ strcpy(text_move, new_text); break; } } while (0); /* ************************************************************ * * * If the move is a check, or mate, append either "+" or * * "#" as appropriate. * * * ************************************************************ */ if (output_format == 0) { text = text_move + strlen(text_move); tree->status[MAXPLY] = tree->status[ply]; MakeMove(tree, MAXPLY, wtm, move); if (Check(Flip(wtm))) { mvp = GenerateCheckEvasions(tree, MAXPLY + 1, Flip(wtm), tree->move_list + 4800); if (mvp == (tree->move_list + 4800)) *text++ = '#'; else *text++ = '+'; } UnmakeMove(tree, MAXPLY, wtm, move); *text = 0; } return text_move; }