# Doom: Fonts Header { Version = 5; } Composite BitmapFont { ID = "game:index"; 048 { Texture = "STYSNUM0"; } # 0 049 { Texture = "STYSNUM1"; } # 1 050 { Texture = "STYSNUM2"; } # 2 051 { Texture = "STYSNUM3"; } # 3 052 { Texture = "STYSNUM4"; } # 4 053 { Texture = "STYSNUM5"; } # 5 054 { Texture = "STYSNUM6"; } # 6 055 { Texture = "STYSNUM7"; } # 7 056 { Texture = "STYSNUM8"; } # 8 057 { Texture = "STYSNUM9"; } # 9 } Composite BitmapFont { ID = "game:mappoint"; 048 { Texture = "AMMNUM0"; } # 0 049 { Texture = "AMMNUM1"; } # 1 050 { Texture = "AMMNUM2"; } # 2 051 { Texture = "AMMNUM3"; } # 3 052 { Texture = "AMMNUM4"; } # 4 053 { Texture = "AMMNUM5"; } # 5 054 { Texture = "AMMNUM6"; } # 6 055 { Texture = "AMMNUM7"; } # 7 056 { Texture = "AMMNUM8"; } # 8 057 { Texture = "AMMNUM9"; } # 9 } Composite BitmapFont { ID = "game:small"; 037 { Texture = "WIPCNT"; } # % 045 { Texture = "WIMINUS"; } # - 048 { Texture = "WINUM0"; } # 0 049 { Texture = "WINUM1"; } # 1 050 { Texture = "WINUM2"; } # 2 051 { Texture = "WINUM3"; } # 3 052 { Texture = "WINUM4"; } # 4 053 { Texture = "WINUM5"; } # 5 054 { Texture = "WINUM6"; } # 6 055 { Texture = "WINUM7"; } # 7 056 { Texture = "WINUM8"; } # 8 057 { Texture = "WINUM9"; } # 9 058 { Texture = "WICOLON"; } # : } Composite BitmapFont { ID = "game:status"; 037 { Texture = "STTPRCNT"; } # % 045 { Texture = "STTMINUS"; } # - 048 { Texture = "STTNUM0"; } # 0 049 { Texture = "STTNUM1"; } # 1 050 { Texture = "STTNUM2"; } # 2 051 { Texture = "STTNUM3"; } # 3 052 { Texture = "STTNUM4"; } # 4 053 { Texture = "STTNUM5"; } # 5 054 { Texture = "STTNUM6"; } # 6 055 { Texture = "STTNUM7"; } # 7 056 { Texture = "STTNUM8"; } # 8 057 { Texture = "STTNUM9"; } # 9 } Composite BitmapFont { ID = "game:a"; 032 { Texture = "STCFN032"; } # ' ' 033 { Texture = "STCFN033"; } # ! 034 { Texture = "STCFN034"; } # " 035 { Texture = "STCFN035"; } # # 036 { Texture = "STCFN036"; } # $ 037 { Texture = "STCFN037"; } # % 038 { Texture = "STCFN038"; } # & 039 { Texture = "STCFN039"; } # ' 040 { Texture = "STCFN040"; } # ( 041 { Texture = "STCFN041"; } # ) 042 { Texture = "STCFN042"; } # * 043 { Texture = "STCFN043"; } # + 044 { Texture = "STCFN044"; } # , 045 { Texture = "STCFN045"; } # - 046 { Texture = "STCFN046"; } # . 047 { Texture = "STCFN047"; } # / 048 { Texture = "STCFN048"; } # 0 049 { Texture = "STCFN049"; } # 1 050 { Texture = "STCFN050"; } # 2 051 { Texture = "STCFN051"; } # 3 052 { Texture = "STCFN052"; } # 4 053 { Texture = "STCFN053"; } # 5 054 { Texture = "STCFN054"; } # 6 055 { Texture = "STCFN055"; } # 7 056 { Texture = "STCFN056"; } # 8 057 { Texture = "STCFN057"; } # 9 058 { Texture = "STCFN058"; } # : 059 { Texture = "STCFN059"; } # ; 060 { Texture = "STCFN060"; } # < 061 { Texture = "STCFN061"; } # = 062 { Texture = "STCFN062"; } # > 063 { Texture = "STCFN063"; } # ? 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