/* Copyright (C) 2001-2013 The Exult Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include "Gump_ToggleButton.h" #include "gamewin.h" #include "Gump.h" bool Gump_ToggleButton::activate(int button) { int delta; if (button == 1) delta = 2; else if (button == 3) delta = 2 * numselections - 2; else return false; set_frame((get_framenum() + delta) % (2 * numselections)); toggle(get_framenum() / 2); paint(); gwin->set_painted(); return true; } bool Gump_ToggleButton::push(int button) { if (button == 1 || button == 3) { set_pushed(button); paint(); gwin->set_painted(); return true; } return false; } void Gump_ToggleButton::unpush( int button ) { if (button == 1 || button == 3) { set_pushed(false); paint(); gwin->set_painted(); } } bool Gump_ToggleTextButton::activate(int button) { int delta; int numselections = selections.size(); if (button == 1) delta = 1; else if (button == 3) delta = numselections - 1; else return false; set_frame((get_framenum() + delta) % numselections); text = selections[get_framenum()]; init(); toggle(get_framenum()); paint(); gwin->set_painted(); return true; } bool Gump_ToggleTextButton::push(int button) { if (button == 1 || button == 3) { set_pushed(button); paint(); gwin->set_painted(); return true; } return false; } void Gump_ToggleTextButton::unpush( int button ) { if (button == 1 || button == 3) { set_pushed(false); paint(); gwin->set_painted(); } }