ExultStudio TODO ================ ======Feb. 7, 2002 (jsf):========= ExultStudio creates most of the .dat files now, but it (or other tools) still need to create the following in 'static': FACES.VGA GUMPS.VGA PAPERDOL.VGA SHAPES.VGA XFORM.TBL FONT0000.VGA POINTERS.SHP SPRITES.VGA FONTS.VGA TEXT.FLX =========================== This is a braindump of what I want to do with ExultStudio. I think the app should behave in a similar way to the Gimp, with a master window and additional windows for each aspect that is being browsed/modified. The Toolbar =========== The first step in getting ExultStudio into a useful state is to create a "super browser" of sorts. Point it at the game's "static" directory and it will classify all the files it finds there in a list. Clicking on a file brings up a specific browser for that file's type. The following browsers should be designed: Shape Palette NPC IFIX Usecode Chunk Superchunk Map Flex Flic Voc MIDI Weapon Shape ===== Handles: .shp .vga Drag to: Chunks, Flex, GIMP Drop from: Flex Palette ======= Handles: .pal Drag to: Shape Drop from: Flex Chunk ===== Handles: u7chunk Drag to: N/A Drop from: Shape Flex ==== Handles: .flx Drag to: All Drop from: All MIDI ==== Handles: .mid, .xmi Drag to: Flex Drop from: Flex ecc...