/*************************************************************************** * Free Heroes of Might and Magic II: https://github.com/ihhub/fheroes2 * * Copyright (C) 2021 * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #pragma once #include #include namespace fheroes2 { enum class SupportedLanguage : int { English = 0, // default language for all version of the game. French, // GoG version Polish, // GoG version German, // GoG version Russian, // Buka and XXI Vek versions Italian // Rare version? }; class LanguageSwitcher { public: LanguageSwitcher() = delete; LanguageSwitcher( const LanguageSwitcher & ) = delete; LanguageSwitcher( const LanguageSwitcher && ) = delete; LanguageSwitcher & operator=( const LanguageSwitcher & ) = delete; LanguageSwitcher & operator=( const LanguageSwitcher && ) = delete; explicit LanguageSwitcher( const SupportedLanguage language ); ~LanguageSwitcher(); private: const std::string _currentLanguage; }; // This function returns an array of supported languages. If the array contains only one language it must be English. std::vector getSupportedLanguages(); // Return name of the language. Call this function only within the scope of LanguageSwitcher object. const char * getLanguageName( const SupportedLanguage language ); const char * getLanguageAbbreviation( const SupportedLanguage language ); SupportedLanguage getLanguageFromAbbreviation( const std::string & abbreviation ); void updateAlphabet( const std::string & abbreviation ); }