### There is a special SOLARIS-switch (added by Blair Zajac) ### directory for writing temporary data and pixmap files DATA_DIRECTORY = '"/tmp"' ### compiler section ### for debugging, there might be the additional flags -DDEBUG and -DSTATISTICS ### the -O2 option doesn't work correct on gcc-2.7.0 CXX = gcc -Wall -fstrength-reduce -fpcc-struct-return CXXFLAGS = -O1 #CXX = CC #CXXFLAGS = -O ### parameter type of select-parameters (have to be casted on HP-UX) FDS_TYPE = '' # FDS_TYPE = '(int*)' ### Directories for include files of X11 and libraries X_INCLUDE = /usr/X11R6/include # X_INCLUDE = /usr/include/X11R5 XLIB_DIR = /usr/X11R6/lib # XLIB_DIR = /usr/lib/X11R5 ################################################################### LDFLAGS = -L$(XLIB_DIR) .SUFFIXES: .C .o .C.o: $(CXX) -I$(X_INCLUDE) -DDATA_DIRECTORY=$(DATA_DIRECTORY) -DFDS_TYPE=$(FDS_TYPE) $(CXXFLAGS) -c $< LD = $(CXX) LIBS = -lX11 -lm OBJS = arcs.o \ ball.o \ billard.o \ cannon.o \ carrom.o \ curling.o \ dynobj.o \ game.o \ global.o \ goal.o \ graph.o \ hockey.o \ keeper.o \ logfile.o \ main.o \ mover.o \ object.o \ objtab.o \ pball.o \ pcon.o \ pocket.o \ pool.o \ pool8.o \ real.o \ rgb.o \ snooker.o \ vec2.o \ vec3.o \ vector.o \ wall.o \ xbench.o \ xsound.o PROGRAM = flying all: $(PROGRAM) $(PROGRAM): $(OBJS) $(LD) $(LDFLAGS) $(OBJS) $(LIBS) -o $(PROGRAM) clean: -rm -f core *.o $(PROGRAM) -rm -f fly.dta/*.* ### dependencies ### arcs.o: global.h \ arcs.h object.h real.h \ vec2.h vector.h ball.h dynobj.h objtab.h game.h keeper.h ball.o: global.h \ ball.h arcs.h object.h \ real.h vec2.h vector.h dynobj.h objtab.h game.h keeper.h mover.h \ graph.h xgraph.h \ xsound.h \ xmover.h pball.h xpball.h billard.o: global.h \ billard.h real.h game.h vec2.h \ vector.h keeper.h wall.h object.h graph.h \ xgraph.h \ xsound.h \ mover.h xmover.h cannon.o: global.h \ cannon.h real.h billard.h game.h vec2.h \ vector.h keeper.h ball.h arcs.h object.h dynobj.h \ objtab.h wall.h graph.h xgraph.h \ xsound.h \ mover.h xmover.h carrom.o: global.h \ carrom.h real.h vec2.h \ vector.h game.h keeper.h wall.h object.h graph.h xgraph.h \ xsound.h \ mover.h xmover.h \ arcs.h pocket.h ball.h dynobj.h objtab.h curling.o: global.h \ curling.h vec2.h real.h \ vector.h game.h keeper.h arcs.h object.h ball.h dynobj.h objtab.h \ goal.h wall.h graph.h xgraph.h \ xsound.h \ mover.h xmover.h dynobj.o: global.h \ dynobj.h real.h objtab.h object.h ball.h arcs.h \ vec2.h vector.h game.o: global.h \ game.h vec2.h real.h \ vector.h keeper.h wall.h object.h ball.h arcs.h dynobj.h objtab.h \ graph.h xgraph.h \ xsound.h global.o: global.h \ real.h cannon.h billard.h \ game.h vec2.h vector.h keeper.h carrom.h goal.h \ wall.h object.h hockey.h curling.h pball.h xpball.h pool.h \ pool8.h snooker.h pocket.h ball.h arcs.h dynobj.h objtab.h goal.o: global.h \ goal.h wall.h object.h real.h vec2.h \ vector.h ball.h arcs.h dynobj.h objtab.h game.h \ keeper.h graph.o: global.h \ object.h real.h graph.h vec2.h \ vector.h xgraph.h \ xsound.h \ pball.h xpball.h xgraph.C pointer.h stipple.h game.h \ keeper.h \ rgb.h hockey.o: global.h \ hockey.h vec2.h real.h \ vector.h game.h keeper.h arcs.h object.h ball.h dynobj.h objtab.h \ goal.h wall.h graph.h xgraph.h \ xsound.h \ mover.h xmover.h keeper.o: global.h \ ball.h arcs.h object.h real.h vec2.h \ vector.h dynobj.h objtab.h wall.h keeper.h game.h \ graph.h xgraph.h \ xsound.h logfile.o: \ global.h \ logfile.h main.o: global.h \ dynobj.h real.h objtab.h \ object.h graph.h vec2.h vector.h xgraph.h \ xsound.h \ mover.h xmover.h \ game.h keeper.h snooker.h pool.h billard.h cannon.h \ pool8.h carrom.h hockey.h curling.h pball.h xpball.h mover.o: global.h \ mover.h real.h graph.h object.h vec2.h \ vector.h xgraph.h \ xsound.h \ xmover.h xmover.C vec3.h object.o: global.h \ object.h real.h ball.h arcs.h vec2.h \ vector.h dynobj.h objtab.h graph.h xgraph.h \ xsound.h objtab.o: global.h \ objtab.h real.h object.h pball.o: global.h \ pball.h vec2.h real.h \ vector.h xpball.h ball.h arcs.h object.h dynobj.h objtab.h \ graph.h xgraph.h \ xsound.h \ game.h keeper.h xpball.C cursor.h pcon.o: global.h \ pcon.h real.h pocket.h ball.h arcs.h object.h \ vec2.h vector.h dynobj.h objtab.h keeper.h wall.h \ graph.h xgraph.h \ xsound.h pocket.o: global.h \ pocket.h ball.h arcs.h object.h real.h vec2.h \ vector.h dynobj.h objtab.h keeper.h game.h pool.o: global.h \ pool.h real.h billard.h game.h vec2.h \ vector.h keeper.h pcon.h pocket.h ball.h arcs.h \ object.h dynobj.h objtab.h wall.h graph.h xgraph.h \ xsound.h \ mover.h xmover.h pool8.o: global.h \ pool8.h pool.h real.h billard.h game.h vec2.h \ vector.h keeper.h graph.h object.h xgraph.h \ xsound.h \ mover.h xmover.h \ ball.h arcs.h dynobj.h objtab.h wall.h real.o: global.h \ real.h rgb.o: rgb.h snooker.o: global.h \ snooker.h vec2.h real.h \ vector.h pool.h billard.h game.h keeper.h pocket.h ball.h arcs.h \ object.h dynobj.h objtab.h graph.h xgraph.h \ xsound.h \ mover.h xmover.h vec2.o: global.h \ vec2.h real.h vector.h vec3.o: global.h \ vec3.h real.h vector.h vector.o: global.h \ vector.h real.h \ vec2.h vec3.h wall.o: global.h \ wall.h object.h real.h vec2.h \ vector.h ball.h arcs.h dynobj.h objtab.h game.h \ keeper.h