void main( void ) { if (&thief == 2) { int &poop; &vision = 1; //so the real warping door will appear &poop = create_sprite(300, 200, 0, 0, 0); sp_script(&poop, "s2-ryan2"); } if (&thief == 3) { freeze(1); int &bad; int &poop; int &poop2; &bad = create_sprite(370, 190, 0, 0, 0); sp_brain(&bad, 0); sp_base_walk(&bad, 370); sp_speed(&bad, 2); sp_timing(&bad, 0); //set starting pic sp_pseq(&bad, 371); sp_pframe(&bad, 1); &poop = create_sprite(410, 250, 0, 0, 0); sp_brain(&poop, 0); sp_base_walk(&poop, 290); sp_speed(&poop, 2); sp_timing(&poop, 0); //set starting pic sp_pseq(&poop, 297); sp_pframe(&poop, 1); &poop2 = create_sprite(300, 175, 0, 0, 0); sp_brain(&poop2, 0); sp_base_walk(&poop2, 290); sp_speed(&poop2, 2); sp_timing(&poop2, 0); //set starting pic sp_pseq(&poop2, 293); sp_pframe(&poop2, 1); wait(500); say_stop("`3Thanks for helping us catch this guy, Dink.", &poop); wait(250); say_stop("`4Yeah, he's been hounding us for a long time.", &poop2); wait(250); say_stop("Oh, uh .. glad to be of assistance guys.", 1); wait(250); say_stop("`4He won't be bothering anyone for quite a while.", &poop2); wait(250); say_stop("`3Yeah, say, are Tom and Bob ok inside?", &poop); wait(250); say_stop("Uh.. Yes, they're fine.", 1); &tombob = 1; wait(250); say_stop("`3I guess they'll be right out.", &poop); wait(250); say_stop("`4Come on, let's get this loser to the jail.", &poop2); move(&bad, 8, 130, 1); move(&poop, 8, 190, 1); move_stop(&poop2, 8, 115, 1); move(&bad, 4, -20, 1); move(&poop2, 4, -20, 1); move_stop(&poop, 4, -20, 1); &thief = 4; unfreeze(1); sp_active(&bad, 0); sp_active(&poop, 0); sp_active(&poop2, 0); } }