void main( void ) { preload_seq(221); preload_seq(223); preload_seq(225); preload_seq(227); preload_seq(229); sp_base_walk(¤t_sprite,220); sp_brain(¤t_sprite, 16); sp_speed(¤t_sprite,1); sp_timing(¤t_sprite,33); sp_nohit(¤t_sprite, 1); sp_nodraw(¤t_sprite, 1); int &wait; loop: &wait = random(3000,1000); wait(&wait); &wait = random(5, 1); if (&wait == 1) { say_stop("`#Woe are us!",¤t_sprite); } if (&wait == 2) { say_stop("`#You cannot hurt us Dink.",¤t_sprite); } if (&wait == 3) { sp_nodraw(¤t_sprite, 1); say_stop("`#You cannot see us Dink.",¤t_sprite); } if (&wait == 4) { sp_nodraw(¤t_sprite, 0); say_stop("`#LOOK UPON MY DEFORMED FACE!",¤t_sprite); wait(500); say_stop("Spirit, leave me alone!",1); } if (&wait == 5) { say_stop("`#Some of us like to eat humans. I would leave if I were you.",¤t_sprite); wait(500); say_stop("I am not afraid, ghost.",1); } goto loop; }