/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001 – 2018 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@posteo.de * **********************************************************************/ #include "constants.h" #ifdef USE_UI_GTKMM #include "gameinfo.marriage.h" #include "ui.h" #include "icons.h" #include "../../game/game.h" #include "../../player/player.h" #include #include namespace UI_GTKMM_NS { /** constructor ** ** @param parent the parent object ** @param bridegroom the bridegroom ** @param bride the bride **/ GameInfoDialog::Information::Marriage::Marriage(Base* const parent, Player const& bridegroom, Player const& bride) : GameInfoDialog::Information(parent, _("Window::GameInfo::marriage")), bridegroom(&bridegroom), bride(&bride) { this->init(); this->ui->icons->change_managed(this->icon, this->bridegroom->game().marriage().selector()); } // GameInfoDialog::Information::Marriage::Marriage(Base parent, Game game) /** destructor **/ GameInfoDialog::Information::Marriage::~Marriage() = default; /** update all texts **/ void GameInfoDialog::Information::Marriage::update_texts() { if (*this->bridegroom == *this->bride) this->label->set_label(_("%s has found no bride.", this->bridegroom->name() )); else this->label->set_label(_("%s marries %s.", this->bridegroom->name(), this->bride->name() )); } // void GameInfoDialog::Information::Marriage::update_texts() } // namespace UI_GTKMM_NS #endif // #ifdef USE_UI_GTKMM