// This file is part of Golly. // See docs/License.html for the copyright notice. #ifndef _WXLUA_H_ #define _WXLUA_H_ void RunLuaScript(const wxString& filepath); // Run the given .lua file. void AbortLuaScript(); // Abort the currently running Lua script. void FinishLuaScripting(); // Called when app is quitting. #endif