#ifndef _BONUS_ #define _BONUS_ #include "Ghost1.h" using namespace std; class Bonus : public Ghost1{ public: Bonus(char *filename, int x, int y, int speed, AnimationFactory* af, char type); // Type is 's' for stop ghosts, 'k' for kill ghosts, 'u' for speed up ghosts, 'c' for switch controls void decLife(); bool alive; int lifeforce; char type; // virtual ~Food(); }; #endif