### Gods grant spells - Mostly function similar to most pen and paper RPGs, which I've never seen in a roguelike - Make it obvious to the player when they can pray for additional spells - No hours since prayed or relying on a wiki to know how to make it work; just balance it properly - Limited capacity for spells based on Widsom - Deities grant better spells based on their relationship #### Spell ideas From lower level to higher level ##### Common spells - Summon angel - Forge limb - this would be much more difficult than it is currently - mostly you'll have to rely on healing liquid / healers to get a normal limb back instead - Summon archangel ##### Valpurus - No spells; just use Legifer and Atavus and sacrifice until champion - When champion, auto-summon a guard as a permanent ally - guards could possibly upgrade eventually - at least be replaced some time after their deaths ##### Legifer - Current explosion effect - Smite enemies - Summon arms and armor (powerful but temporary) - Summon temporary help ##### Atavus - Give away money to Atavus (in general, having less money = better Atavus spells granted) - Give objects to creatures on the level - in general, as we add item use we should make more items start in e.g. kobold pockets and fewer on the floors, anyway - Give objects to player ##### Seges - Create water - Create bread - Remove poison - Remove disease - Cure wounds ##### Dulcis - Make the player more beautiful - Make monsters temporarily pacified - Summon a permanent bard to follow the player and be mostly useless - Tame enemies ##### Sophos - Levitation - Teleport the player - Teleport enemies away - Mirror self - Teleport enemy limbs away ##### Silva - Create water - Summon animal allies (temporary then permanent) - Harden Leather (and higher materials) - Create meat - Earthquake ##### Loricatus - Ignite enemy equipment - Detonate gunpowder (within LOS) - Harden to bronze (and higher materials with higher spells) - Break enemy equipment - Create gunpowder ##### Mellis - Midas touch - Sell an object - Teleport player to a special shop - be careful to not give the player too much time to heal and so forth here - Or just buy an item through a menu - probably the player just 'wishes' for a class of item (a weapon category or armor or boots) and Mellis presents an option to buy - could lose favor by not taking him up on the offer ##### Cleptia - Summon Poison (like a dip; fill bottles or directly poison weapons) - Haste - Temporarily gain Searching status (thieves & assassins = know about traps..?) - Invisibility ##### Nefas - Create alcohol - Confuse enemies - Summon vomit (can splash on adjacent tile) - Summon mistress ##### Scabies - Disease enemies in sight - Polymorph player (with higher level = controlled poly) - Polymorph other (higher level = lower creature power, but based on original power too) - Disease all enemies on floor ##### Infuscor - Ignite enemies - This is really weak now, but if fire becomes worse, it wouldn't be entry-level anymore) - Transmute fluid to acid - e.g. the blood on the floors and on enemies - Wand of necromancy duplicate - Throw lightning ##### Cruentus - Cause fear - Summon troll blood - Summon arms and armor (powerful, but temporary) - Decapitate foe (does damage to head; not actually automatic death) ##### Mortifer - Like today, no spells granted - Create an Undead team (as opposed to the Enemy team) and when champion of Mortifer, they all stop attacking you and instead fight other enemies