/** * This defines the loading screen to use for specific sectors. If the sector loading screen is not defined here, the game falls back to rules to determine loading screen. * * Fields: * - sector: The short name of the sector, e.g. A9, B10 * - sectorLevel: The Z-level if sector is underground. Defaults to 0, meaning that the sector is on the surface * - night: The internal name of the loading screen to use during night time (see loading-screens.json) * - day: The internal name of the loading screen to use during day time */ [ {"sector": "A2", "night": "NIGHTCHITZENA", "day": "DAYCHITZENA"}, {"sector": "B2", "night": "NIGHTCHITZENA" , "day": "DAYCHITZENA"}, {"sector": "A9", "night": "NIGHTOMERTA", "day": "DAYOMERTA"}, {"sector": "A10", "night": "NIGHTOMERTA", "day": "DAYOMERTA"}, {"sector": "P3", "night": "NIGHTPALACE", "day": "DAYPALACE"}, // Military installations {"sector": "H13", "night": "NIGHTMILITARY", "day": "DAYMILITARY"}, {"sector": "H14", "night": "NIGHTMILITARY", "day": "DAYMILITARY"}, {"sector": "I13", "night": "NIGHTMILITARY", "day": "DAYMILITARY"}, {"sector": "N7", "night": "NIGHTMILITARY", "day": "DAYMILITARY"}, {"sector": "K4", "night": "NIGHTLAB", "day": "DAYLAB"}, {"sector": "J9", "night": "NIGHTPRISON", "day": "DAYPRISON"}, {"sector": "F8", "night": "NIGHTHOSPITAL", "day": "DAYHOSPITAL"}, {"sector": "B13", "night": "NIGHTAIRPORT", "day": "DAYAIRPORT"}, {"sector": "N3", "night": "NIGHTAIRPORT", "day": "DAYAIRPORT"}, {"sector": "L11", "night": "NIGHTBALIME", "day": "DAYBALIME"}, {"sector": "L12", "night": "NIGHTBALIME", "day": "DAYBALIME"}, {"sector": "H3", "night": "NIGHTMINE", "day": "DAYMINE"}, {"sector": "H8", "night": "NIGHTMINE", "day": "DAYMINE"}, {"sector": "D4", "night": "NIGHTMINE", "day": "DAYMINE"}, {"sector": "A10", "sectorLevel": 1, "night": "BASEMENT", "day": "BASEMENT"}, // Miguel's basement {"sector": "I13", "sectorLevel": 1, "night": "BASEMENT", "day": "BASEMENT"}, // Alma prison dungeon {"sector": "J9", "sectorLevel": 1, "night": "BASEMENT", "day": "BASEMENT"}, // Tixa prison dungeon {"sector": "K4", "sectorLevel": 1, "night": "BASEMENT", "day": "BASEMENT"}, // Orta weapons plant {"sector": "O3", "sectorLevel": 1, "night": "BASEMENT", "day": "BASEMENT"}, // Meduna {"sector": "P3", "sectorLevel": 1, "night": "BASEMENT", "day": "BASEMENT"} // Meduna ]