//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "build.h" #include "cache1d.h" #include "keys.h" #include "mytypes.h" #include "develop.h" #include "fx_man.h" #include "music.h" #include "scriplib.h" #include "file_lib.h" #include "gamedefs.h" #include "keyboard.h" #include "util_lib.h" #include "control.h" #include "config.h" #include "sounds.h" #include "function.h" #include "game.h" #include "colormap.h" #include "net.h" #include "animlib.h" #include "anim.h" #define MAX_ANMS 10 anim_t *anm_ptr[MAX_ANMS]; int ANIMnumframes; unsigned char ANIMpal[3*256]; unsigned char ANIMnum = 0; short SoundState; char *ANIMname[] = { "sw.anm", "swend.anm", "sumocinm.anm", "zfcin.anm", }; #define ANIM_TILE(num) (MAXTILES-11 + (num)) VOID AnimShareIntro(int frame, int numframes) { int zero=0; if (frame == numframes-1) ototalclock += 120; else if (frame == 1) { PlaySound(DIGI_NOMESSWITHWANG,&zero,&zero,&zero,v3df_none); ototalclock += 120*3; } else ototalclock += 8; if (frame == 5) { PlaySound(DIGI_INTRO_SLASH,&zero,&zero,&zero,v3df_none); } else if (frame == 15) { PlaySound(DIGI_INTRO_WHIRL,&zero,&zero,&zero,v3df_none); } } VOID AnimSerp(int frame, int numframes) { int zero=0; ototalclock += 16; if (frame == numframes-1) ototalclock += 1*120; if (frame == 1) { PlaySound(DIGI_SERPTAUNTWANG,&zero,&zero,&zero,v3df_none); } else if (frame == 16) { PlaySound(DIGI_SHAREND_TELEPORT,&zero,&zero,&zero,v3df_none); } else if (frame == 35) { SoundState++; PlaySound(DIGI_WANGTAUNTSERP1,&zero,&zero,&zero,v3df_none); } else if (frame == 51) { SoundState++; PlaySound(DIGI_SHAREND_UGLY1,&zero,&zero,&zero,v3df_none); } else if (frame == 64) { SoundState++; PlaySound(DIGI_SHAREND_UGLY2,&zero,&zero,&zero,v3df_none); } } VOID AnimSumo(int frame, int numframes) { int zero=0; ototalclock += 10; if (frame == numframes-1) ototalclock += 1*120; if (frame == 1) ototalclock += 30; if (frame == 2) { // hungry PlaySound(DIGI_JG41012,&zero,&zero,&zero,v3df_none); } else if (frame == 30) { PlaySound(DIGI_HOTHEADSWITCH,&zero,&zero,&zero,v3df_none); } else if (frame == 42) { PlaySound(DIGI_HOTHEADSWITCH,&zero,&zero,&zero,v3df_none); } else if (frame == 59) { PlaySound(DIGI_JG41028,&zero,&zero,&zero,v3df_none); } } VOID AnimZilla(int frame, int numframes) { int zero=0; ototalclock += 16; if (frame == numframes-1) ototalclock += 1*120; if (frame == 1) { PlaySound(DIGI_ZC1,&zero,&zero,&zero,v3df_none); } else if (frame == 5) { PlaySound(DIGI_JG94024,&zero,&zero,&zero,v3df_none); } else if (frame == 14) { PlaySound(DIGI_ZC2,&zero,&zero,&zero,v3df_none); } else if (frame == 30) { PlaySound(DIGI_ZC3,&zero,&zero,&zero,v3df_none); } else if (frame == 32) { PlaySound(DIGI_ZC4,&zero,&zero,&zero,v3df_none); } else if (frame == 37) { PlaySound(DIGI_ZC5,&zero,&zero,&zero,v3df_none); } else if (frame == 63) { PlaySound(DIGI_Z16043,&zero,&zero,&zero,v3df_none); PlaySound(DIGI_ZC6,&zero,&zero,&zero,v3df_none); PlaySound(DIGI_ZC7,&zero,&zero,&zero,v3df_none); } else if (frame == 72) { PlaySound(DIGI_ZC7,&zero,&zero,&zero,v3df_none); } else if (frame == 73) { PlaySound(DIGI_ZC4,&zero,&zero,&zero,v3df_none); } else if (frame == 77) { PlaySound(DIGI_ZC5,&zero,&zero,&zero,v3df_none); } else if (frame == 87) { PlaySound(DIGI_ZC8,&zero,&zero,&zero,v3df_none); } else if (frame == 103) { PlaySound(DIGI_ZC7,&zero,&zero,&zero,v3df_none); } else if (frame == 108) { PlaySound(DIGI_ZC9,&zero,&zero,&zero,v3df_none); } else if (frame == 120) { PlaySound(DIGI_JG94039,&zero,&zero,&zero,v3df_none); } } unsigned char * LoadAnm(short anim_num) { int handle; int length; unsigned char *animbuf, *palptr; int i,j,k; DSPRINTF(ds,"LoadAnm"); MONO_PRINT(ds); // this seperate allows the anim to be precached easily ANIMnum = anim_num; // lock it walock[ANIM_TILE(ANIMnum)] = 219; if (anm_ptr[anim_num] == 0) { handle = kopen4load(ANIMname[ANIMnum], 0); if (handle == -1) return(NULL); length = kfilelength(handle); allocache((void **) &anm_ptr[anim_num], length + sizeof(anim_t), &walock[ANIM_TILE(ANIMnum)]); animbuf = (unsigned char *) ((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); kread(handle, animbuf, length); kclose(handle); } else { animbuf = (unsigned char *) ((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); } return(animbuf); } void playanm(short anim_num) { unsigned char *animbuf, *palptr; int i, j, k, length = 0, numframes = 0; int32 handle = -1; unsigned char ANIMvesapal[4*256]; unsigned char tempbuf[256]; unsigned char *palook_bak = palookup[0]; UserInput uinfo = { FALSE, FALSE, dir_None }; ANIMnum = anim_num; KB_FlushKeyboardQueue(); KB_ClearKeysDown(); DSPRINTF(ds,"PlayAnm"); MONO_PRINT(ds); DSPRINTF(ds,"PlayAnm"); MONO_PRINT(ds); animbuf = LoadAnm(anim_num); if (!animbuf) return; DSPRINTF(ds,"PlayAnm - Palette Stuff"); MONO_PRINT(ds); for (i = 0; i < 256; i++) tempbuf[i] = i; palookup[0] = tempbuf; ANIM_LoadAnim(animbuf); ANIMnumframes = ANIM_NumFrames(); numframes = ANIMnumframes; palptr = ANIM_GetPalette(); for (i = 0; i < 768; i++) ANIMvesapal[i] = palptr[i]>>2; tilesizx[ANIM_TILE(ANIMnum)] = 200; tilesizy[ANIM_TILE(ANIMnum)] = 320; flushperms(); clearallviews(0); setbrightness(gs.Brightness,ANIMvesapal,2); if (ANIMnum == 1) { // draw the first frame waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(1); #if USE_POLYMOST && USE_OPENGL invalidatetile(ANIM_TILE(ANIMnum), 0, 1<<4); #endif rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, xdim - 1, ydim - 1); } SoundState = 0; //ototalclock = totalclock + 120*2; ototalclock = totalclock; for (i = 1; i < numframes; i++) { while (totalclock < ototalclock) { handleevents(); CONTROL_GetUserInput(&uinfo); CONTROL_ClearUserInput(&uinfo); switch (ANIMnum) { case ANIM_INTRO: if (KB_KeyWaiting() || uinfo.button0 || uinfo.button1 || quitevent) goto ENDOFANIMLOOP; break; case ANIM_SERP: if (KEY_PRESSED(KEYSC_ESC) || uinfo.button1 || quitevent) goto ENDOFANIMLOOP; break; } getpackets(); } switch (ANIMnum) { case ANIM_INTRO: AnimShareIntro(i,numframes); break; case ANIM_SERP: AnimSerp(i,numframes); break; case ANIM_SUMO: AnimSumo(i,numframes); break; case ANIM_ZILLA: AnimZilla(i,numframes); break; } waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(i); #if USE_POLYMOST && USE_OPENGL invalidatetile(ANIM_TILE(ANIMnum), 0, 1<<4); #endif clearallviews(0); rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, xdim - 1, ydim - 1); nextpage(); } // pause on final frame while (totalclock < ototalclock) { handleevents(); getpackets(); } ENDOFANIMLOOP: clearallviews(0); nextpage(); palookup[0] = palook_bak; setbrightness(gs.Brightness, (unsigned char*)palette_data, 2); KB_FlushKeyboardQueue(); KB_ClearKeysDown(); ANIM_FreeAnim(); walock[ANIM_TILE(ANIMnum)] = 1; }