/* SPDX-FileCopyrightText: 2013 Alexander Schuch SPDX-License-Identifier: GPL-2.0-or-later */ #include "weak_gui.h" #include "weak.h" #include AiDefaultWeakGui::AiDefaultWeakGui() : PlayerGui(i18n("Default (Weak)")) { } Player* AiDefaultWeakGui::createInstance(Game *game, const QString &newName, const QColor &color) const { return new AiDefaultWeak(game, newName, color); }