/*************************************************************************** backgnd.h - description ------------------- begin : Wed Jul 18 2001 copyright : (C) 2001-2006 by Gael de Chalendar (aka Kleag) email : kleag@free.fr ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either either version 2 of the License, or (at your option) any later version.of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA ***************************************************************************/ #define KDE_NO_COMPAT #ifndef BACKGND_H #define BACKGND_H #include "decoratedgameframe.h" #include #include #include #include namespace Ksirk { namespace GameLogic { class ONU; } /** * BackGnd is the sprite used to display the background map image */ class BackGnd : public QGraphicsPixmapItem { public: /** * Constructor. * @param scene The canvas where all the sprites are set up. * @param theWorld The world represented by this background */ BackGnd(QGraphicsScene *scene, const GameLogic::ONU* theWorld, bool arena = false); /** * Default destructor */ ~BackGnd() override; inline const GameLogic::ONU* onu() const {return m_theWorld;} inline bool bgIsArena() const {return m_bgIsArena;} protected: /** * Reimplemented of the inherited one to let the event be transmitted to the * parent widget. * @param unused * @return false: the event is not handled here. */ bool sceneEvent ( QEvent * ) override {return false;} private: const GameLogic::ONU* m_theWorld; bool m_bgIsArena; }; } #endif // BACKGND_H