#include "room.h" #undef EXTRA_RESET #define EXTRA_RESET\ no_castle_flag = 1;\ if (!present("stick")) {\ object stick;\ stick = clone_object("obj/torch");\ move_object(stick, "room/hump");\ stick->set_name("stick");\ stick->set_fuel(500);\ stick->set_weight(1);\ }\ if (!present("money")) {\ object money;\ money = clone_object("obj/money");\ move_object(money, "room/hump");\ money->set_money(10);\ } TWO_EXIT("room/vill_green", "east", "room/wild1", "west", "Humpbacked bridge", "An old humpbacked bridge.\n", 1)