/* * This file is used to tune the game * The game should be "easy" in the beginning, because there are not * enough monsters and puzzles. * When wizards start to create new rooms, an inflation will be noted * (it is easier to become wizard). */ /* * This value is used to tune the cost to advance a stat in a player. */ #define STAT_COST 10 /* * * If you change this value, remove adv_guild.i (if you have it), so that * the new value will be used at restart of the game. * * EXP_COST: How many experience points you get for 1000 gold coins in * avdenturers guild. * 2000: For an easy start. * 1000: Normal. * 500: Extremly inflated game. * * Big LPmuds usually have several guilds made by other wizards. It is * very important that they call query_cost() in adv_guild.c to determine * what the cost is to advance a player. All guilds should have the same * cost for advancing. */ #define EXP_COST 600 /* * When there are many quests in the game, it is not good to force * the players to solve all of them. FREE_QUESTS defines how many of * them that you don't have to solve. If you change this value, remove * quert_room.i (if you have one), so that the new value will be used * when the game is restarted next time. * */ /* * Recommended values: * * Number of quests FREE_QUESTS * 1 (default) 0 * 4 0 * 8 2 * 16 4 * 24 6 */ #define FREE_QUESTS 3