/* !!!! GENERATED FILE - DO NOT EDIT !!!! * -------------------------------------- * * This file is part of liblcf. Copyright (c) 2021 liblcf authors. * https://github.com/EasyRPG/liblcf - https://easyrpg.org * * liblcf is Free/Libre Open Source Software, released under the MIT License. * For the full copyright and license information, please view the COPYING * file that was distributed with this source code. */ // Headers #include "lcf/ldb/reader.h" #include "lcf/ldb/chunks.h" #include "reader_struct_impl.h" namespace lcf { // Read BattlerAnimation. template <> char const* const Struct::name = "BattlerAnimation"; static TypedField static_name( &rpg::BattlerAnimation::name, LDB_Reader::ChunkBattlerAnimation::name, "name", 0, 1 ); static TypedField static_speed( &rpg::BattlerAnimation::speed, LDB_Reader::ChunkBattlerAnimation::speed, "speed", 0, 1 ); static TypedField> static_poses( &rpg::BattlerAnimation::poses, LDB_Reader::ChunkBattlerAnimation::poses, "poses", 1, 1 ); static TypedField> static_weapons( &rpg::BattlerAnimation::weapons, LDB_Reader::ChunkBattlerAnimation::weapons, "weapons", 1, 1 ); template <> Field const* Struct::fields[] = { &static_name, &static_speed, &static_poses, &static_weapons, NULL }; template class Struct; } //namespace lcf