#include "application.moc" Application application; #include "init.cpp" #include "qb.cpp" void Application::initPaths(const char *basename) { char temp[PATH_MAX]; if(realpath(basename, temp)) { //remove program name strtr(temp, "\\", "/"); for(signed i = strlen(temp) - 1; i >= 0; i--) { if(temp[i] == '/') { temp[i] = 0; break; } } if(strend(temp, "/") == false) strcat(temp, "/"); config().path.base = temp; } else { config().path.base = ""; } if(userpath(temp)) { strtr(temp, "\\", "/"); if(strend(temp, "/") == false) strcat(temp, "/"); config().path.user = temp; } else { config().path.user = ""; } char cwd[PATH_MAX]; config().path.startup = getcwd(cwd); } void Application::locateFile(string &filename, bool createDataDirectory) { //first, check if file exists in executable directory (single-user mode) string temp = string() << config().path.base << filename; if(file::exists(temp) == false) { //if not, use user data path (multi-user mode) temp = config().path.user; temp << ".bsnes"; if(createDataDirectory) mkdir(temp); //ensure directory exists temp << "/" << filename; } filename = temp; } int Application::main(int &argc, char **argv) { app = new App(argc, argv); #if !defined(PLATFORM_WIN) //Windows port uses 256x256 icon from resource file app->setWindowIcon(QIcon(":/bsnes.png")); #endif initargs(argc, argv); //ensure argv[]s are in UTF-8 format initPaths(argv[0]); locateFile(configFilename = "bsnes.cfg", true); locateFile(styleSheetFilename = "style.qss", false); string customStylesheet; if(customStylesheet.readfile(styleSheetFilename) == true) { app->setStyleSheet((const char*)customStylesheet); } else { app->setStyleSheet(defaultStylesheet); } config().load(configFilename); mapper().bind(); init(); SNES::system.init(&interface); mainWindow->system_loadSpecial_superGameBoy->setVisible(SNES::supergameboy.opened()); if(argc == 2) { //if valid file was specified on the command-line, attempt to load it now cartridge.loadNormal(argv[1]); } timer = new QTimer(this); connect(timer, SIGNAL(timeout()), this, SLOT(run())); timer->start(0); app->exec(); //QbWindow::hide() saves window geometry for next run for(unsigned i = 0; i < windowList.size(); i++) { windowList[i]->hide(); } cartridge.unload(); config().save(configFilename); return 0; } void Application::run() { if(terminate == true) { timer->stop(); app->quit(); return; } QApplication::processEvents(); utility.updateSystemState(); mapper().poll(); if(config().input.focusPolicy == Configuration::Input::FocusPolicyPauseEmulation) { bool active = mainWindow->isActive(); if(!autopause && !active) { autopause = true; audio.clear(); } else if(autopause && active) { autopause = false; } } else { autopause = false; } if(SNES::cartridge.loaded() && !pause && !autopause && (!debug || debugrun)) { SNES::system.run(); #if defined(DEBUGGER) if(SNES::debugger.break_event != SNES::Debugger::None) { debug = true; debugrun = false; debugger->synchronize(); debugger->event(); SNES::debugger.break_event = SNES::Debugger::None; } #endif } else { usleep(20 * 1000); } clock_t currentTime = clock(); autosaveTime += currentTime - clockTime; screensaverTime += currentTime - clockTime; clockTime = currentTime; if(autosaveTime >= CLOCKS_PER_SEC * 60) { //auto-save RAM once per minute in case of emulator crash autosaveTime = 0; if(config().system.autoSaveMemory == true) cartridge.saveMemory(); } if(screensaverTime >= CLOCKS_PER_SEC * 30) { //supress screen saver every 30 seconds so it will not trigger during gameplay screensaverTime = 0; supressScreenSaver(); } } Application::Application() : timer(0) { terminate = false; power = false; pause = false; autopause = false; debug = false; debugrun = false; clockTime = clock(); autosaveTime = 0; screensaverTime = 0; } Application::~Application() { delete timer; //deleting (QApplication)app will segfault the application upon exit //delete app; }