/*************************************************************************** vidhrdw.c Functions to emulate the video hardware of the machine. ***************************************************************************/ #include "driver.h" #include "vidhrdw/generic.h" unsigned char *gberet_videoram,*gberet_colorram; unsigned char *gberet_spritebank; unsigned char *gberet_scrollram; static struct tilemap *bg_tilemap; static int interruptenable; static int flipscreen; static int sprites_type; /*************************************************************************** Convert the color PROMs into a more useable format. Green Beret has a 32 bytes palette PROM and two 256 bytes color lookup table PROMs (one for sprites, one for characters). The palette PROM is connected to the RGB output, this way: bit 7 -- 220 ohm resistor -- BLUE -- 470 ohm resistor -- BLUE -- 220 ohm resistor -- GREEN -- 470 ohm resistor -- GREEN -- 1 kohm resistor -- GREEN -- 220 ohm resistor -- RED -- 470 ohm resistor -- RED bit 0 -- 1 kohm resistor -- RED ***************************************************************************/ void gberet_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom) { int i; #define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granularity) #define COLOR(gfxn,offs) (colortable[Machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs]) for (i = 0;i < Machine->drv->total_colors;i++) { int bit0,bit1,bit2; bit0 = (*color_prom >> 0) & 0x01; bit1 = (*color_prom >> 1) & 0x01; bit2 = (*color_prom >> 2) & 0x01; *(palette++) = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; bit0 = (*color_prom >> 3) & 0x01; bit1 = (*color_prom >> 4) & 0x01; bit2 = (*color_prom >> 5) & 0x01; *(palette++) = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; bit0 = 0; bit1 = (*color_prom >> 6) & 0x01; bit2 = (*color_prom >> 7) & 0x01; *(palette++) = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; color_prom++; } for (i = 0;i < TOTAL_COLORS(1);i++) { if (*color_prom & 0x0f) COLOR(1,i) = *color_prom & 0x0f; else COLOR(1,i) = 0; color_prom++; } for (i = 0;i < TOTAL_COLORS(0);i++) { COLOR(0,i) = (*(color_prom++) & 0x0f) + 0x10; } } /*************************************************************************** Callbacks for the TileMap code ***************************************************************************/ static void get_tile_info(int tile_index) { unsigned char attr = gberet_colorram[tile_index]; SET_TILE_INFO(0,gberet_videoram[tile_index] + ((attr & 0x40) << 2),attr & 0x0f) tile_info.flags = TILE_FLIPYX((attr & 0x30) >> 4) | TILE_SPLIT((attr & 0x80) >> 7); } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ int gberet_vh_start(void) { bg_tilemap = tilemap_create(get_tile_info,tilemap_scan_rows,TILEMAP_SPLIT,8,8,64,32); if (!bg_tilemap) return 0; bg_tilemap->transmask[0] = 0x0001; /* split type 0 has pen 1 transparent in front half */ bg_tilemap->transmask[1] = 0xffff; /* split type 1 is totally transparent in front half */ tilemap_set_scroll_rows(bg_tilemap,32); return 0; } void init_gberet(void) { sprites_type = 0; } void init_gberetb(void) { sprites_type = 1; } /*************************************************************************** Memory handlers ***************************************************************************/ WRITE_HANDLER( gberet_videoram_w ) { if (gberet_videoram[offset] != data) { gberet_videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap,offset); } } WRITE_HANDLER( gberet_colorram_w ) { if (gberet_colorram[offset] != data) { gberet_colorram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap,offset); } } WRITE_HANDLER( gberet_e044_w ) { /* bit 0 enables interrupts */ interruptenable = data & 1; /* bit 3 flips screen */ flipscreen = data & 0x08; tilemap_set_flip(ALL_TILEMAPS,flipscreen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0); /* don't know about the other bits */ } WRITE_HANDLER( gberet_scroll_w ) { int scroll; gberet_scrollram[offset] = data; scroll = gberet_scrollram[offset & 0x1f] | (gberet_scrollram[offset | 0x20] << 8); tilemap_set_scrollx(bg_tilemap,offset & 0x1f,scroll); } WRITE_HANDLER( gberetb_scroll_w ) { if (offset) data |= 0x100; for (offset = 6;offset < 29;offset++) tilemap_set_scrollx(bg_tilemap,offset,data + 64-8); } int gberet_interrupt(void) { if (cpu_getiloops() == 0) return interrupt(); else if (cpu_getiloops() % 2) { if (interruptenable) return nmi_interrupt(); } return ignore_interrupt(); } /*************************************************************************** Display refresh ***************************************************************************/ static void draw_sprites0(struct osd_bitmap *bitmap) { int offs; unsigned char *sr; if (*gberet_spritebank & 0x08) sr = spriteram_2; else sr = spriteram; for (offs = 0;offs < spriteram_size;offs += 4) { if (sr[offs+3]) { int sx,sy,flipx,flipy; sx = sr[offs+2] - 2*(sr[offs+1] & 0x80); sy = sr[offs+3]; if (sprites_type) sy = 240 - sy; flipx = sr[offs+1] & 0x10; flipy = sr[offs+1] & 0x20; if (flipscreen) { sx = 240 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; } drawgfx(bitmap,Machine->gfx[1], sr[offs+0] + ((sr[offs+1] & 0x40) << 2), sr[offs+1] & 0x0f, flipx,flipy, sx,sy, &Machine->visible_area,TRANSPARENCY_COLOR,0); } } } static void draw_sprites1(struct osd_bitmap *bitmap) { int offs; unsigned char *sr; sr = spriteram; for (offs = spriteram_size - 4;offs >= 0;offs -= 4) { if (sr[offs+1]) { int sx,sy,flipx,flipy; sx = sr[offs+2] - 2*(sr[offs+3] & 0x80); sy = sr[offs+1]; if (sprites_type) sy = 240 - sy; flipx = sr[offs+3] & 0x10; flipy = sr[offs+3] & 0x20; if (flipscreen) { sx = 240 - sx; sy = 240 - sy; flipx = !flipx; flipy = !flipy; } drawgfx(bitmap,Machine->gfx[1], sr[offs+0] + ((sr[offs+3] & 0x40) << 2), sr[offs+3] & 0x0f, flipx,flipy, sx,sy, &Machine->visible_area,TRANSPARENCY_COLOR,0); } } } void gberet_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh) { tilemap_update(ALL_TILEMAPS); tilemap_render(ALL_TILEMAPS); tilemap_draw(bitmap,bg_tilemap,TILEMAP_BACK); if (sprites_type == 0) draw_sprites0(bitmap); /* original */ else draw_sprites1(bitmap); /* bootleg */ tilemap_draw(bitmap,bg_tilemap,TILEMAP_FRONT); }