//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstBoard.hpp" #include "NstBoardMmc3.hpp" #include "NstBoardGouder.hpp" namespace Nes { namespace Core { namespace Boards { namespace Gouder { #ifdef NST_MSVC_OPTIMIZE #pragma optimize("s", on) #endif void G37017::SubReset(const bool hard) { if (hard) { regs.select = 0; for (uint i=0; i < 4; ++i) regs.buffer[i] = 0; } Mmc3::SubReset( hard ); Map( 0x4800U, 0x4FFFU, &G37017::Poke_4800 ); Map( 0x5000U, 0x57FFU, &G37017::Poke_5000 ); Map( 0x5800U, 0x5FFFU, &G37017::Peek_5800, &G37017::Poke_5800 ); } void G37017::SubLoad(State::Loader& state,const dword baseChunk) { if (baseChunk == AsciiId<'G','D','R'>::V) { while (const dword chunk = state.Begin()) { if (chunk == AsciiId<'R','E','G'>::V) { state.Read( regs.buffer ); regs.select = state.Read8(); } state.End(); } } } void G37017::SubSave(State::Saver& state) const { state.Begin( AsciiId<'G','D','R'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( regs.buffer ).Write8( regs.select ).End().End(); } #ifdef NST_MSVC_OPTIMIZE #pragma optimize("", on) #endif void NST_FASTCALL G37017::UpdatePrg(uint,uint) { // controlled by $4800..$4FFF } NES_POKE_D(G37017,4800) { prg.SwapBank( (data & 0x1) | (data >> 3 & 0x2) ); } NES_POKE_D(G37017,5000) { regs.select = data; } NES_POKE_AD(G37017,5800) { static const byte lut[256] = { 0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x49,0x19,0x09,0x59,0x49,0x19,0x09, 0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x51,0x41,0x11,0x01,0x51,0x41,0x11,0x01, 0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x49,0x19,0x09,0x59,0x49,0x19,0x09, 0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x51,0x41,0x11,0x01,0x51,0x41,0x11,0x01, 0x00,0x10,0x40,0x50,0x00,0x10,0x40,0x50,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x08,0x18,0x48,0x58,0x08,0x18,0x48,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x10,0x40,0x50,0x00,0x10,0x40,0x50,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x08,0x18,0x48,0x58,0x08,0x18,0x48,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x58,0x48,0x18,0x08,0x58,0x48,0x18,0x08, 0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x50,0x40,0x10,0x00,0x50,0x40,0x10,0x00, 0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x58,0x48,0x18,0x08,0x58,0x48,0x18,0x08, 0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x50,0x40,0x10,0x00,0x50,0x40,0x10,0x00, 0x01,0x11,0x41,0x51,0x01,0x11,0x41,0x51,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x09,0x19,0x49,0x59,0x09,0x19,0x49,0x59,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x01,0x11,0x41,0x51,0x01,0x11,0x41,0x51,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x09,0x19,0x49,0x59,0x09,0x19,0x49,0x59,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }; regs.buffer[address & 0x3] = data ^ lut[regs.select]; } NES_PEEK_A(G37017,5800) { return regs.buffer[address & 0x3]; } } } } }