//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #ifndef NST_BOARD_UNL_TF1201_H #define NST_BOARD_UNL_TF1201_H #ifdef NST_PRAGMA_ONCE #pragma once #endif namespace Nes { namespace Core { namespace Boards { namespace Unlicensed { class Tf1201 : public Board { public: explicit Tf1201(const Context&); private: void SubReset(bool); void SubLoad(State::Loader&,dword); void SubSave(State::Saver&) const; void UpdatePrg(uint); void Sync(Event,Input::Controllers*); NES_DECL_POKE( 8000 ); NES_DECL_POKE( 9001 ); NES_DECL_POKE( B000 ); NES_DECL_POKE( B002 ); NES_DECL_POKE( F000 ); NES_DECL_POKE( F001 ); NES_DECL_POKE( F002 ); struct Irq { void Reset(bool); bool Clock(); enum { CLOCK_FILTER = 16 }; ibool enabled; uint count; }; uint prgSelect; Timer::A12 irq; }; } } } } #endif