/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/datarchive.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { void GnapEngine::initSceneGrid(int gridMinX, int gridMinY, int gridMaxX, int gridMaxY) { _gridMinX = gridMinX; _gridMinY = gridMinY; _gridMaxX = gridMaxX; _gridMaxY = gridMaxY; _gnap->_gridX = 410 - gridMinX; _gnap->_gridY = 450 - gridMinY; _plat->_gridX = 396 - gridMinX; _plat->_gridY = 347 - gridMinY; } bool GnapEngine::isPointBlocked(Common::Point gridPos) { return isPointBlocked(gridPos.x, gridPos.y); } bool GnapEngine::isPointBlocked(int gridX, int gridY) { if (gridX < 0 || gridX >= _gridMaxX || gridY < 0 || gridY >= _gridMaxY) return true; if ((_gnap->_pos == Common::Point(gridX, gridY)) || (_plat->_pos == Common::Point(gridX, gridY))) return true; Common::Point pos = Common::Point(_gridMinX + 75 * gridX, _gridMinY + 48 * gridY); for (int i = 0; i < _hotspotsCount; ++i) { if (_hotspots[i].isPointInside(pos) && !(_hotspots[i]._flags & SF_WALKABLE)) return true; } return false; } /******************************************************************************/ int PlayerGnap::getWalkStopSequenceId(int deltaX, int deltaY) { static const int gnapWalkStopSequenceIds[9] = { 0x7BC, 0x7BA, 0x7BA, 0x7BC, 0x000, 0x7BA, 0x7BB, 0x7B9, 0x7B9 }; int id = 3 * (deltaX + 1) + deltaY + 1; assert (id >= 0 && id < 9 ); return gnapWalkStopSequenceIds[id]; } Facing PlayerGnap::getWalkFacing(int deltaX, int deltaY) { static const Facing gnapWalkFacings[9] = { kDirUpLeft, kDirBottomLeft, kDirBottomLeft, kDirUpLeft, kDirIdleLeft, kDirBottomLeft, kDirUpRight, kDirBottomRight, kDirBottomRight }; int id = 3 * (deltaX + 1) + deltaY + 1; assert (id >= 0 && id < 9 ); return gnapWalkFacings[id]; } bool PlayerGnap::findPath1(int gridX, int gridY, int index) { _walkNodesCount = index; _walkDirXIncr = 0; _walkDirYIncr = 0; _walkDeltaX = ABS(_walkDestX - gridX); _walkDeltaY = ABS(_walkDestY - gridY); if (_walkDeltaX) _walkDirX = (_walkDestX - gridX) / _walkDeltaX; else _walkDirX = 0; if (_walkDeltaY) _walkDirY = (_walkDestY - gridY) / _walkDeltaY; else _walkDirY = 0; while (_walkDirXIncr < _walkDeltaX && _walkDirYIncr < _walkDeltaY) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirXIncr; ++_walkDirYIncr; } else if (_walkDeltaY - _walkDirYIncr > _walkDeltaX - _walkDirXIncr) { if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; } else if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; } else return false; } else { if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; } else if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; } else return false; } ++_walkNodesCount; } while (_walkDirXIncr < _walkDeltaX) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = _walkDestY; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDestY)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; ++_walkNodesCount; } else return false; } while (_walkDirYIncr < _walkDeltaY) { _walkNodes[_walkNodesCount]._gridX1 = _walkDestX; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(_walkDestX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; ++_walkNodesCount; } else return false; } return true; } bool PlayerGnap::findPath2(int gridX, int gridY, int index) { _walkNodesCount = index; _walkDirXIncr = 0; _walkDirYIncr = 0; _walkDeltaX = ABS(_walkDestX - gridX); _walkDeltaY = ABS(_walkDestY - gridY); if (_walkDeltaX) _walkDirX = (_walkDestX - gridX) / _walkDeltaX; else _walkDirX = 0; if (_walkDeltaY) _walkDirY = (_walkDestY - gridY) / _walkDeltaY; else _walkDirY = 0; while (_walkDeltaY < _walkDeltaX - _walkDirXIncr) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = gridY; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, gridY)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; ++_walkNodesCount; } else return false; } while (_walkDeltaX < _walkDeltaY - _walkDirYIncr) { _walkNodes[_walkNodesCount]._gridX1 = gridX; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(gridX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; ++_walkNodesCount; } else return false; } while (_walkDirXIncr < _walkDeltaX && _walkDirYIncr < _walkDeltaY) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirXIncr; ++_walkDirYIncr; } else if (_walkDeltaY - _walkDirYIncr > _walkDeltaX - _walkDirXIncr) { if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; } else if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; } else return false; } else { if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; } else if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; } else return false; } ++_walkNodesCount; } while (_walkDirXIncr < _walkDeltaX) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = _walkDestY; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDestY)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; ++_walkNodesCount; } else return false; } while (_walkDirYIncr < _walkDeltaY) { _walkNodes[_walkNodesCount]._gridX1 = _walkDestX; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(_walkDestX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; ++_walkNodesCount; } else return false; } return true; } bool PlayerGnap::findPath3(int gridX, int gridY) { int gridIncr = 1; bool done = false; while (!done && gridIncr < _vm->_gridMaxX) { if (!_vm->isPointBlocked(gridX + gridIncr, gridY) && findPath1(gridX + gridIncr, gridY, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX + i; _walkNodes[i]._gridY1 = gridY; _walkNodes[i]._deltaX = 1; _walkNodes[i]._deltaY = 0; } done = true; break; } if (!_vm->isPointBlocked(gridX - gridIncr, gridY) && findPath1(gridX - gridIncr, gridY, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX - i; _walkNodes[i]._gridY1 = gridY; _walkNodes[i]._deltaX = -1; _walkNodes[i]._deltaY = 0; } done = true; break; } if (!_vm->isPointBlocked(gridX, gridY + gridIncr) && findPath1(gridX, gridY + gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX; _walkNodes[i]._gridY1 = gridY + i; _walkNodes[i]._deltaX = 0; _walkNodes[i]._deltaY = 1; } done = true; break; } if (!_vm->isPointBlocked(gridX, gridY - gridIncr) && findPath1(gridX, gridY - gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX; _walkNodes[i]._gridY1 = gridY - i; _walkNodes[i]._deltaX = 0; _walkNodes[i]._deltaY = -1; } done = true; break; } if (!_vm->isPointBlocked(gridX + gridIncr, gridY + gridIncr) && findPath1(gridX + gridIncr, gridY + gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX + i; _walkNodes[i]._gridY1 = gridY + i; _walkNodes[i]._deltaX = 1; _walkNodes[i]._deltaY = 1; } done = true; break; } if (!_vm->isPointBlocked(gridX - gridIncr, gridY + gridIncr) && findPath1(gridX - gridIncr, gridY + gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX - i; _walkNodes[i]._gridY1 = gridY + i; _walkNodes[i]._deltaX = -1; _walkNodes[i]._deltaY = 1; } done = true; break; } if (!_vm->isPointBlocked(gridX + gridIncr, gridY - gridIncr) && findPath1(gridX + gridIncr, gridY - gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX + i; _walkNodes[i]._gridY1 = gridY - i; _walkNodes[i]._deltaX = 1; _walkNodes[i]._deltaY = -1; } done = true; break; } if (!_vm->isPointBlocked(gridX - gridIncr, gridY - gridIncr) && findPath1(gridX - gridIncr, gridY - gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX - i; _walkNodes[i]._gridY1 = gridY - i; _walkNodes[i]._deltaX = -1; _walkNodes[i]._deltaY = -1; } done = true; break; } if (!_vm->isPointBlocked(gridX + gridIncr, gridY) && findPath2(gridX + gridIncr, gridY, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX + i; _walkNodes[i]._gridY1 = gridY; _walkNodes[i]._deltaX = 1; _walkNodes[i]._deltaY = 0; } done = true; break; } if (!_vm->isPointBlocked(gridX - gridIncr, gridY) && findPath2(gridX - gridIncr, gridY, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX - i; _walkNodes[i]._gridY1 = gridY; _walkNodes[i]._deltaX = -1; _walkNodes[i]._deltaY = 0; } done = true; break; } if (!_vm->isPointBlocked(gridX, gridY + gridIncr) && findPath2(gridX, gridY + gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX; _walkNodes[i]._gridY1 = gridY + i; _walkNodes[i]._deltaX = 0; _walkNodes[i]._deltaY = 1; } done = true; break; } if (!_vm->isPointBlocked(gridX, gridY - gridIncr) && findPath2(gridX, gridY - gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX; _walkNodes[i]._gridY1 = gridY - i; _walkNodes[i]._deltaX = 0; _walkNodes[i]._deltaY = -1; } done = true; break; } if (!_vm->isPointBlocked(gridX + gridIncr, gridY + gridIncr) && findPath2(gridX + gridIncr, gridY + gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX + i; _walkNodes[i]._gridY1 = gridY + i; _walkNodes[i]._deltaX = 1; _walkNodes[i]._deltaY = 1; } done = true; break; } if (!_vm->isPointBlocked(gridX - gridIncr, gridY + gridIncr) && findPath2(gridX - gridIncr, gridY + gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX - i; _walkNodes[i]._gridY1 = gridY + i; _walkNodes[i]._deltaX = -1; _walkNodes[i]._deltaY = 1; } done = true; break; } if (!_vm->isPointBlocked(gridX + gridIncr, gridY - gridIncr) && findPath2(gridX + gridIncr, gridY - gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX + i; _walkNodes[i]._gridY1 = gridY - i; _walkNodes[i]._deltaX = 1; _walkNodes[i]._deltaY = -1; } done = true; break; } if (!_vm->isPointBlocked(gridX - gridIncr, gridY - gridIncr) && findPath2(gridX - gridIncr, gridY - gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = gridX - i; _walkNodes[i]._gridY1 = gridY - i; _walkNodes[i]._deltaX = -1; _walkNodes[i]._deltaY = -1; } done = true; break; } ++gridIncr; } return done; } bool PlayerGnap::findPath4(int gridX, int gridY) { bool result = false; _walkNodesCount = 0; _walkDirXIncr = 0; _walkDirYIncr = 0; _walkDeltaX = ABS(_walkDestX - gridX); _walkDeltaY = ABS(_walkDestY - gridY); if (_walkDeltaX) _walkDirX = (_walkDestX - gridX) / _walkDeltaX; else _walkDirX = 0; if (_walkDeltaY) _walkDirY = (_walkDestY - gridY) / _walkDeltaY; else _walkDirY = 0; while (_walkDirXIncr < _walkDeltaX && _walkDirYIncr < _walkDeltaY) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirXIncr; ++_walkDirYIncr; } else if (_walkDeltaY - _walkDirYIncr > _walkDeltaX - _walkDirXIncr) { if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; } else if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; } else { _walkDeltaX = _walkDirXIncr; _walkDeltaY = _walkDirYIncr; --_walkNodesCount; } } else { if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; } else if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; } else { _walkDeltaX = _walkDirXIncr; _walkDeltaY = _walkDirYIncr; --_walkNodesCount; } } ++_walkNodesCount; } while (_walkDirXIncr < _walkDeltaX) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = _walkDestY; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDestY)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; ++_walkNodesCount; } else { _walkDeltaX = _walkDirXIncr; } } while (_walkDirYIncr < _walkDeltaY) { _walkNodes[_walkNodesCount]._gridX1 = _walkDestX; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(_walkDestX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; ++_walkNodesCount; } else { _walkDeltaY = _walkDirYIncr; } } if (gridX + _walkDirX * _walkDirXIncr != _walkDestX || gridY + _walkDirY * _walkDirYIncr != _walkDestY) { _walkDestX = gridX + _walkDirX * _walkDirXIncr; _walkDestY = gridY + _walkDirY * _walkDirYIncr; result = false; } else { result = true; } return result; } /******************************************************************************/ bool PlayerPlat::findPath1(int gridX, int gridY, int index) { _walkNodesCount = index; _walkDirXIncr = 0; _walkDirYIncr = 0; _walkDeltaX = ABS(_walkDestX - gridX); _walkDeltaY = ABS(_walkDestY - gridY); if (_walkDeltaX) _walkDirX = (_walkDestX - gridX) / _walkDeltaX; else _walkDirX = 0; if (_walkDeltaY) _walkDirY = (_walkDestY - gridY) / _walkDeltaY; else _walkDirY = 0; while (_walkDirXIncr < _walkDeltaX && _walkDirYIncr < _walkDeltaY) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirXIncr; ++_walkDirYIncr; } else if (_walkDeltaY - _walkDirYIncr > _walkDeltaX - _walkDirXIncr) { if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; } else if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; } else return false; } else { if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; } else if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; } else return false; } ++_walkNodesCount; } while (_walkDirXIncr < _walkDeltaX) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = _walkDestY; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDestY)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; ++_walkNodesCount; } else return false; } while (_walkDirYIncr < _walkDeltaY) { _walkNodes[_walkNodesCount]._gridX1 = _walkDestX; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(_walkDestX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; ++_walkNodesCount; } else return false; } return true; } bool PlayerPlat::findPath2(int gridX, int gridY, int index) { _walkNodesCount = index; _walkDirXIncr = 0; _walkDirYIncr = 0; _walkDeltaX = ABS(_walkDestX - gridX); _walkDeltaY = ABS(_walkDestY - gridY); if (_walkDeltaX) _walkDirX = (_walkDestX - gridX) / _walkDeltaX; else _walkDirX = 0; if (_walkDeltaY) _walkDirY = (_walkDestY - gridY) / _walkDeltaY; else _walkDirY = 0; while (_walkDeltaY < _walkDeltaX - _walkDirXIncr) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = gridY; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, gridY)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; ++_walkNodesCount; } else return false; } while (_walkDeltaX < _walkDeltaY - _walkDirYIncr) { _walkNodes[_walkNodesCount]._gridX1 = gridX; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(gridX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; ++_walkNodesCount; } else return false; } while (_walkDirXIncr < _walkDeltaX && _walkDirYIncr < _walkDeltaY) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirXIncr; ++_walkDirYIncr; } else if (_walkDeltaY - _walkDirYIncr > _walkDeltaX - _walkDirXIncr) { if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; } else if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; } else return false; } else { if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; } else if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; } else return false; } ++_walkNodesCount; } while (_walkDirXIncr < _walkDeltaX) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = _walkDestY; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDestY)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; ++_walkNodesCount; } else return false; } while (_walkDirYIncr < _walkDeltaY) { _walkNodes[_walkNodesCount]._gridX1 = _walkDestX; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(_walkDestX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; ++_walkNodesCount; } else return false; } return true; } bool PlayerPlat::findPath3(int gridX, int gridY) { int gridIncr = 1; bool done = false; while (!done && gridIncr < _vm->_gridMaxX) { if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y) && findPath1(_pos.x + gridIncr, _pos.y, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x + i; _walkNodes[i]._gridY1 = _pos.y; _walkNodes[i]._deltaX = 1; _walkNodes[i]._deltaY = 0; } done = true; break; } if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y) && findPath1(_pos.x - gridIncr, _pos.y, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x - i; _walkNodes[i]._gridY1 = _pos.y; _walkNodes[i]._deltaX = -1; _walkNodes[i]._deltaY = 0; } done = true; break; } if (!_vm->isPointBlocked(_pos.x, _pos.y + gridIncr) && findPath1(_pos.x, _pos.y + gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x; _walkNodes[i]._gridY1 = _pos.y + i; _walkNodes[i]._deltaX = 0; _walkNodes[i]._deltaY = 1; } done = true; break; } if (!_vm->isPointBlocked(_pos.x, _pos.y - gridIncr) && findPath1(_pos.x, _pos.y - gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x; _walkNodes[i]._gridY1 = _pos.y - i; _walkNodes[i]._deltaX = 0; _walkNodes[i]._deltaY = -1; } done = true; break; } if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y + gridIncr) && findPath1(_pos.x + gridIncr, _pos.y + gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x + i; _walkNodes[i]._gridY1 = _pos.y + i; _walkNodes[i]._deltaX = 1; _walkNodes[i]._deltaY = 1; } done = true; break; } if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y + gridIncr) && findPath1(_pos.x - gridIncr, _pos.y + gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x - i; _walkNodes[i]._gridY1 = _pos.y + i; _walkNodes[i]._deltaX = -1; _walkNodes[i]._deltaY = 1; } done = true; break; } if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y - gridIncr) && findPath1(_pos.x + gridIncr, _pos.y - gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x + i; _walkNodes[i]._gridY1 = _pos.y - i; _walkNodes[i]._deltaX = 1; _walkNodes[i]._deltaY = -1; } done = true; break; } if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y - gridIncr) && findPath1(_pos.x - gridIncr, _pos.y - gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x - i; _walkNodes[i]._gridY1 = _pos.y - i; _walkNodes[i]._deltaX = -1; _walkNodes[i]._deltaY = -1; } done = true; break; } if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y) && findPath2(_pos.x + gridIncr, _pos.y, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x + i; _walkNodes[i]._gridY1 = _pos.y; _walkNodes[i]._deltaX = 1; _walkNodes[i]._deltaY = 0; } done = true; break; } if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y) && findPath2(_pos.x - gridIncr, _pos.y, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x - i; _walkNodes[i]._gridY1 = _pos.y; _walkNodes[i]._deltaX = -1; _walkNodes[i]._deltaY = 0; } done = true; break; } if (!_vm->isPointBlocked(_pos.x, _pos.y + gridIncr) && findPath2(_pos.x, _pos.y + gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x; _walkNodes[i]._gridY1 = _pos.y + i; _walkNodes[i]._deltaX = 0; _walkNodes[i]._deltaY = 1; } done = true; break; } if (!_vm->isPointBlocked(_pos.x, _pos.y - gridIncr) && findPath2(_pos.x, _pos.y - gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x; _walkNodes[i]._gridY1 = _pos.y - i; _walkNodes[i]._deltaX = 0; _walkNodes[i]._deltaY = -1; } done = true; break; } if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y + gridIncr) && findPath2(_pos.x + gridIncr, _pos.y + gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x + i; _walkNodes[i]._gridY1 = _pos.y + i; _walkNodes[i]._deltaX = 1; _walkNodes[i]._deltaY = 1; } done = true; break; } if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y + gridIncr) && findPath2(_pos.x - gridIncr, _pos.y + gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x - i; _walkNodes[i]._gridY1 = _pos.y + i; _walkNodes[i]._deltaX = -1; _walkNodes[i]._deltaY = 1; } done = true; break; } if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y - gridIncr) && findPath2(_pos.x + gridIncr, _pos.y - gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x + i; _walkNodes[i]._gridY1 = _pos.y - i; _walkNodes[i]._deltaX = 1; _walkNodes[i]._deltaY = -1; } done = true; break; } if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y - gridIncr) && findPath2(_pos.x - gridIncr, _pos.y - gridIncr, gridIncr)) { for (int i = 0; i < gridIncr; ++i) { _walkNodes[i]._gridX1 = _pos.x - i; _walkNodes[i]._gridY1 = _pos.y - i; _walkNodes[i]._deltaX = -1; _walkNodes[i]._deltaY = -1; } done = true; break; } ++gridIncr; } return done; } bool PlayerPlat::findPath4(int gridX, int gridY) { bool result = false; _walkNodesCount = 0; _walkDirXIncr = 0; _walkDirYIncr = 0; _walkDeltaX = ABS(_walkDestX - gridX); _walkDeltaY = ABS(_walkDestY - gridY); if (_walkDeltaX) _walkDirX = (_walkDestX - gridX) / _walkDeltaX; else _walkDirX = 0; if (_walkDeltaY) _walkDirY = (_walkDestY - gridY) / _walkDeltaY; else _walkDirY = 0; while (_walkDirXIncr < _walkDeltaX && _walkDirYIncr < _walkDeltaY) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirXIncr; ++_walkDirYIncr; } else if (_walkDeltaY - _walkDirYIncr > _walkDeltaX - _walkDirXIncr) { if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; } else if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; } else { _walkDeltaX = _walkDirXIncr; _walkDeltaY = _walkDirYIncr; --_walkNodesCount; } } else { if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; } else if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; } else { _walkDeltaX = _walkDirXIncr; _walkDeltaY = _walkDirYIncr; --_walkNodesCount; } } ++_walkNodesCount; } while (_walkDirXIncr < _walkDeltaX) { _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; _walkNodes[_walkNodesCount]._gridY1 = _walkDestY; if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDestY)) { _walkNodes[_walkNodesCount]._deltaX = _walkDirX; _walkNodes[_walkNodesCount]._deltaY = 0; ++_walkDirXIncr; ++_walkNodesCount; } else { _walkDeltaX = _walkDirXIncr; } } while (_walkDirYIncr < _walkDeltaY) { _walkNodes[_walkNodesCount]._gridX1 = _walkDestX; _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; if (!_vm->isPointBlocked(_walkDestX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { _walkNodes[_walkNodesCount]._deltaX = 0; _walkNodes[_walkNodesCount]._deltaY = _walkDirY; ++_walkDirYIncr; ++_walkNodesCount; } else { _walkDeltaY = _walkDirYIncr; } } if (gridX + _walkDirX * _walkDirXIncr != _walkDestX || gridY + _walkDirY * _walkDirYIncr != _walkDestY) { _walkDestX = gridX + _walkDirX * _walkDirXIncr; _walkDestY = gridY + _walkDirY * _walkDirYIncr; result = false; } else { result = true; } return result; } void PlayerPlat::makeRoom() { int rndGridX, rndGridY; do { rndGridY = _vm->getRandom(_vm->_gridMaxY); rndGridX = _vm->getRandom(_vm->_gridMaxX); } while (ABS(rndGridX - _pos.x) > 4 || ABS(rndGridY - _pos.y) > 3 || _vm->isPointBlocked(rndGridX, rndGridY)); walkTo(Common::Point(rndGridX, rndGridY), -1, -1, 1); } } // End of namespace Gnap