/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/stream.h" namespace Groovie { class LzssReadStream : public Common::ReadStream { private: uint8 *_outLzssBufData; uint32 _size; uint32 _pos; uint32 decodeLZSS(Common::ReadStream *in, uint8 lengthmask, uint8 lengthbits); public: LzssReadStream(Common::ReadStream *indata, uint8 lengthmask, uint8 lengthbits); ~LzssReadStream(); bool eos() const; uint32 read(void *buf, uint32 size); }; } // End of Groovie namespace