/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_LOL #include "kyra/engine/lol.h" #include "kyra/graphics/screen_lol.h" #include "kyra/resource/resource.h" #include "kyra/engine/timer.h" #include "common/endian.h" #include "common/system.h" namespace Kyra { void LoLEngine::loadLevel(int index) { _flagsTable[73] |= 0x08; setMouseCursorToIcon(0x85); _nextScriptFunc = 0; snd_stopMusic(); stopPortraitSpeechAnim(); for (int i = 0; i < 400; i++) { delete[] _levelDecorationShapes[i]; _levelDecorationShapes[i] = 0; } _emc->unload(&_scriptData); resetItems(1); disableMonsters(); resetBlockProperties(); releaseMonsterShapes(0); releaseMonsterShapes(1); for (int i = 0x50; i < 0x53; i++) _timer->disable(i); _currentLevel = index; _updateFlags = 0; setDefaultButtonState(); loadTalkFile(index); loadLevelWallData(index, true); _loadLevelFlag = 1; Common::String filename = Common::String::format("LEVEL%d.INI", index); int f = _hasTempDataFlags & (1 << (index - 1)); runInitScript(filename.c_str(), f ? 0 : 1); if (f) restoreBlockTempData(index); filename = Common::String::format("LEVEL%d.INF", index); runInfScript(filename.c_str()); addLevelItems(); deleteMonstersFromBlock(_currentBlock); if (!_flags.use16ColorMode) _screen->generateGrayOverlay(_screen->getPalette(0), _screen->_grayOverlay, 32, 16, 0, 0, 128, true); _sceneDefaultUpdate = 0; if (_screen->_fadeFlag == 3) _screen->fadeToBlack(10); gui_drawPlayField(); setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect); setMouseCursorToItemInHand(); if (_flags.use16ColorMode) _screen->fadeToPalette1(10); snd_playTrack(_curMusicTheme); } void LoLEngine::addLevelItems() { for (int i = 0; i < 400; i++) { if (_itemsInPlay[i].level != _currentLevel) continue; assignBlockItem(&_levelBlockProperties[_itemsInPlay[i].block], i); _levelBlockProperties[_itemsInPlay[i].block].direction = 5; _itemsInPlay[i].nextDrawObject = 0; } } void LoLEngine::assignBlockItem(LevelBlockProperty *l, uint16 item) { uint16 *index = &l->assignedObjects; LoLObject *tmp = 0; while (*index & 0x8000) { tmp = findObject(*index); index = &tmp->nextAssignedObject; } tmp = findObject(item); ((LoLItem *)tmp)->level = -1; uint16 ix = *index; if (ix == item) return; *index = item; index = &tmp->nextAssignedObject; while (*index) { tmp = findObject(*index); index = &tmp->nextAssignedObject; } *index = ix; } void LoLEngine::loadLevelWallData(int index, bool mapShapes) { Common::String filename = Common::String::format("LEVEL%d.WLL", index); uint32 size; uint8 *file = _res->fileData(filename.c_str(), &size); uint16 c = READ_LE_UINT16(file); loadLevelShpDat(_levelShpList[c], _levelDatList[c], false); uint8 *d = file + 2; size = (size - 2) / 12; for (uint32 i = 0; i < size; i++) { c = READ_LE_UINT16(d); d += 2; _wllVmpMap[c] = *d; d += 2; if (mapShapes) { int16 sh = (int16) READ_LE_UINT16(d); if (sh > 0) _wllShapeMap[c] = assignLevelDecorationShapes(sh); else _wllShapeMap[c] = *d; } d += 2; _specialWallTypes[c] = *d; d += 2; _wllWallFlags[c] = *d; d += 2; _wllAutomapData[c] = *d; d += 2; } delete[] file; delete _lvlShpFileHandle; _lvlShpFileHandle = 0; } int LoLEngine::assignLevelDecorationShapes(int index) { uint16 *p1 = (uint16 *)_tempBuffer5120; uint16 *p2 = (uint16 *)(_tempBuffer5120 + 4000); uint16 r = p2[index]; if (r) return r; uint16 o = _mappedDecorationsCount++; memcpy(&_levelDecorationProperties[o], &_levelDecorationData[index], sizeof(LevelDecorationProperty)); for (int i = 0; i < 10; i++) { uint16 t = _levelDecorationProperties[o].shapeIndex[i]; if (t == 0xFFFF) continue; uint16 pv = p1[t]; if (pv) { _levelDecorationProperties[o].shapeIndex[i] = pv; } else { releaseDecorations(_lvlShapeIndex, 1); _levelDecorationShapes[_lvlShapeIndex] = getLevelDecorationShapes(t); p1[t] = _lvlShapeIndex; _levelDecorationProperties[o].shapeIndex[i] = _lvlShapeIndex++; } } p2[index] = o; if (_levelDecorationProperties[o].next) _levelDecorationProperties[o].next = assignLevelDecorationShapes(_levelDecorationProperties[o].next); return o; } uint8 *LoLEngine::getLevelDecorationShapes(int shapeIndex) { if (_decorationCount <= shapeIndex) return 0; _lvlShpFileHandle->seek(shapeIndex * 4 + 2, SEEK_SET); uint32 offs = _lvlShpFileHandle->readUint32LE() + 2; _lvlShpFileHandle->seek(offs, SEEK_SET); uint8 tmp[16]; _lvlShpFileHandle->read(tmp, 16); uint16 size = _screen->getShapeSize(tmp); _lvlShpFileHandle->seek(offs, SEEK_SET); uint8 *res = new uint8[size]; _lvlShpFileHandle->read(res, size); return res; } void LoLEngine::releaseDecorations(int first, int num) { for (int i = first; i < (first + num); i++) { delete[] _levelDecorationShapes[i]; _levelDecorationShapes[i] = 0; } } void LoLEngine::loadBlockProperties(const char *cmzFile) { memset(_levelBlockProperties, 0, 1024 * sizeof(LevelBlockProperty)); _screen->loadBitmap(cmzFile, 2, 2, 0); const uint8 *h = _screen->getCPagePtr(2); uint16 len = READ_LE_UINT16(&h[4]); const uint8 *p = h + 6; for (int i = 0; i < 1024; i++) { for (int ii = 0; ii < 4; ii++) _levelBlockProperties[i].walls[ii] = p[i * len + ii]; _levelBlockProperties[i].direction = 5; if (_wllAutomapData[_levelBlockProperties[i].walls[0]] == 17) { _levelBlockProperties[i].flags &= 0xEF; _levelBlockProperties[i].flags |= 0x20; } } } const uint8 *LoLEngine::getBlockFileData(int levelIndex) { _screen->loadBitmap(Common::String::format("LEVEL%d.CMZ", levelIndex).c_str(), 15, 15, 0); return _screen->getCPagePtr(14); } void LoLEngine::loadLevelShpDat(const char *shpFile, const char *datFile, bool flag) { memset(_tempBuffer5120, 0, 5120); _lvlShpFileHandle = _res->createReadStream(shpFile); _decorationCount = _lvlShpFileHandle->readUint16LE(); Common::SeekableReadStream *s = _res->createReadStream(datFile); _levelDecorationDataSize = s->readUint16LE(); delete[] _levelDecorationData; _levelDecorationData = new LevelDecorationProperty[_levelDecorationDataSize]; for (int i = 0; i < _levelDecorationDataSize; i++) { LevelDecorationProperty *l = &_levelDecorationData[i]; for (int ii = 0; ii < 10; ii++) l->shapeIndex[ii] = s->readUint16LE(); for (int ii = 0; ii < 10; ii++) l->scaleFlag[ii] = s->readByte(); for (int ii = 0; ii < 10; ii++) l->shapeX[ii] = s->readSint16LE(); for (int ii = 0; ii < 10; ii++) l->shapeY[ii] = s->readSint16LE(); l->next = s->readByte(); l->flags = s->readByte(); } delete s; if (!flag) { _mappedDecorationsCount = 1; _lvlShapeIndex = 1; } } void LoLEngine::loadLevelGraphics(const char *file, int specialColor, int weight, int vcnLen, int vmpLen, const char *palFile) { if (file) { _lastSpecialColor = specialColor; _lastSpecialColorWeight = weight; strcpy(_lastBlockDataFile, file); if (palFile) _lastOverridePalFile = palFile; else _lastOverridePalFile.clear(); } if (_flags.use16ColorMode) { if (_lastSpecialColor == 1) _lastSpecialColor = 0x44; else if (_lastSpecialColor == 0x66) _lastSpecialColor = scumm_stricmp(_lastBlockDataFile, "YVEL2") ? 0xCC : 0x44; else if (_lastSpecialColor == 0x6B) _lastSpecialColor = 0xCC; else _lastSpecialColor = 0x44; } Common::String fname; const uint8 *v = 0; int tlen = 0; if (_flags.use16ColorMode) { fname = Common::String::format("%s.VCF", _lastBlockDataFile); _screen->loadBitmap(fname.c_str(), 3, 3, 0); v = _screen->getCPagePtr(2); tlen = READ_LE_UINT16(v) << 5; v += 2; delete[] _vcfBlocks; _vcfBlocks = new uint8[tlen]; memcpy(_vcfBlocks, v, tlen); } fname = Common::String::format("%s.VCN", _lastBlockDataFile); _screen->loadBitmap(fname.c_str(), 3, 3, 0); v = _screen->getCPagePtr(2); tlen = READ_LE_UINT16(v); v += 2; if (vcnLen == -1) vcnLen = tlen << 5; delete[] _vcnBlocks; _vcnBlocks = new uint8[vcnLen]; if (!_flags.use16ColorMode) { delete[] _vcnShift; _vcnShift = new uint8[tlen]; memcpy(_vcnShift, v, tlen); v += tlen; memcpy(_vcnColTable, v, 128); v += 128; if (!_lastOverridePalFile.empty()) { _res->loadFileToBuf(_lastOverridePalFile.c_str(), _screen->getPalette(0).getData(), 384); } else { _screen->getPalette(0).copy(v, 0, 128); } v += 384; } if (_currentLevel == 11) { if (_flags.use16ColorMode) { _screen->loadPalette("LOLICE.NOL", _screen->getPalette(2)); } else { _screen->loadPalette("SWAMPICE.COL", _screen->getPalette(2)); _screen->getPalette(2).copy(_screen->getPalette(0), 128); } if (_flagsTable[52] & 0x04) { uint8 *pal0 = _screen->getPalette(0).getData(); uint8 *pal2 = _screen->getPalette(2).getData(); for (int i = 1; i < _screen->getPalette(0).getNumColors() * 3; i++) SWAP(pal0[i], pal2[i]); } } memcpy(_vcnBlocks, v, vcnLen); v += vcnLen; fname = Common::String::format("%s.VMP", _lastBlockDataFile); _screen->loadBitmap(fname.c_str(), 3, 3, 0); v = _screen->getCPagePtr(2); if (vmpLen == -1) vmpLen = READ_LE_UINT16(v); v += 2; delete[] _vmpPtr; _vmpPtr = new uint16[vmpLen]; for (int i = 0; i < vmpLen; i++) _vmpPtr[i] = READ_LE_UINT16(&v[i << 1]); Palette tpal(256); if (_flags.use16ColorMode) { uint8 *dst = tpal.getData(); _res->loadFileToBuf("LOL.NOL", dst, 48); for (int i = 1; i < 16; i++) { int s = ((i << 4) | i) * 3; SWAP(dst[s], dst[i * 3]); SWAP(dst[s + 1], dst[i * 3 + 1]); SWAP(dst[s + 2], dst[i * 3 + 2]); } } else { tpal.copy(_screen->getPalette(0)); } for (int i = 0; i < 7; i++) { weight = 100 - (i * _lastSpecialColorWeight); weight = (weight > 0) ? (weight * 255) / 100 : 0; _screen->generateOverlay(tpal, _screen->getLevelOverlay(i), _lastSpecialColor, weight); int l = _flags.use16ColorMode ? 256 : 128; uint8 *levelOverlay = _screen->getLevelOverlay(i); for (int ii = 0; ii < l; ii++) { if (levelOverlay[ii] == 255) levelOverlay[ii] = 0; } for (int ii = l; ii < 256; ii++) levelOverlay[ii] = ii & 0xFF; } uint8 *levelOverlay = _screen->getLevelOverlay(7); for (int i = 0; i < 256; i++) levelOverlay[i] = i & 0xFF; if (_flags.use16ColorMode) { _screen->getLevelOverlay(6)[0xEE] = 0xEE; if (_lastSpecialColor == 0x44) _screen->getLevelOverlay(5)[0xEE] = 0xEE; for (int i = 0; i < 7; i++) memcpy(_screen->getLevelOverlay(i), _screen->getLevelOverlay(i + 1), 256); _screen->loadPalette("LOL.NOL", _screen->getPalette(0)); for (int i = 0; i < 8; i++) { uint8 *pl = _screen->getLevelOverlay(7 - i); for (int ii = 0; ii < 16; ii++) _vcnColTable[(i << 4) + ii] = pl[(ii << 4) | ii]; } } _loadSuppFilesFlag = 0; generateBrightnessPalette(_screen->getPalette(0), _screen->getPalette(1), _brightness, _lampEffect); if (_flags.isTalkie) { Common::SeekableReadStream *s = _res->createReadStream(Common::String::format("LEVEL%.02d.TLC", _currentLevel)); s->read(_transparencyTable1, 256); s->read(_transparencyTable2, 5120); delete s; } else { createTransparencyTables(); } _loadSuppFilesFlag = 1; } void LoLEngine::resetItems(int flag) { for (int i = 0; i < 1024; i++) { _levelBlockProperties[i].direction = 5; uint16 id = _levelBlockProperties[i].assignedObjects; LoLObject *r = 0; while (id & 0x8000) { r = findObject(id); id = r->nextAssignedObject; } if (!id) continue; LoLItem *it = &_itemsInPlay[id]; it->level = _currentLevel; it->block = i; if (r) r->nextAssignedObject = 0; } if (flag) memset(_flyingObjects, 0, 8 * sizeof(FlyingObject)); } void LoLEngine::disableMonsters() { memset(_monsters, 0, 30 * sizeof(LoLMonster)); for (int i = 0; i < 30; i++) _monsters[i].mode = 0x10; } void LoLEngine::resetBlockProperties() { for (int i = 0; i < 1024; i++) { LevelBlockProperty *l = &_levelBlockProperties[i]; if (l->flags & 0x10) { l->flags &= 0xEF; if (testWallInvisibility(i, 0) && testWallInvisibility(i, 1)) l->flags |= 0x40; } else { if (l->flags & 0x40) l->flags &= 0xBF; else if (l->flags & 0x80) l->flags &= 0x7F; } } } bool LoLEngine::testWallFlag(int block, int direction, int flag) { if (_levelBlockProperties[block].flags & 0x10) return true; if (direction != -1) return (_wllWallFlags[_levelBlockProperties[block].walls[direction ^ 2]] & flag) ? true : false; for (int i = 0; i < 4; i++) { if (_wllWallFlags[_levelBlockProperties[block].walls[i]] & flag) return true; } return false; } bool LoLEngine::testWallInvisibility(int block, int direction) { uint8 w = _levelBlockProperties[block].walls[direction]; if (_wllVmpMap[w] || _wllShapeMap[w] || _levelBlockProperties[block].flags & 0x80) return false; return true; } void LoLEngine::resetLampStatus() { _flagsTable[31] |= 0x04; _lampEffect = -1; updateLampStatus(); } void LoLEngine::setLampMode(bool lampOn) { _flagsTable[31] &= 0xFB; if (!(_flagsTable[31] & 0x08) || !lampOn) return; _screen->drawShape(0, _gameShapes[_flags.isTalkie ? 43 : 41], 291, 56, 0, 0); _lampEffect = 8; } void LoLEngine::updateLampStatus() { int8 newLampEffect = 0; uint8 tmpOilStatus = 0; if ((_updateFlags & 4) || !(_flagsTable[31] & 0x08)) return; if (!_brightness || !_lampOilStatus) { newLampEffect = 8; if (newLampEffect != _lampEffect && _screen->_fadeFlag == 0) setPaletteBrightness(_screen->getPalette(0), _brightness, newLampEffect); } else { tmpOilStatus = (_lampOilStatus < 100) ? _lampOilStatus : 100; newLampEffect = (3 - ((tmpOilStatus - 1) / 25)) << 1; if (_lampEffect == -1) { if (_screen->_fadeFlag == 0) setPaletteBrightness(_screen->getPalette(0), _brightness, newLampEffect); _lampStatusTimer = _system->getMillis() + (10 + rollDice(1, 30)) * _tickLength; } else { if ((_lampEffect & 0xFE) == (newLampEffect & 0xFE)) { if (_system->getMillis() <= _lampStatusTimer) { newLampEffect = _lampEffect; } else { newLampEffect = _lampEffect ^ 1; _lampStatusTimer = _system->getMillis() + (10 + rollDice(1, 30)) * _tickLength; } } else { if (_screen->_fadeFlag == 0) setPaletteBrightness(_screen->getPalette(0), _brightness, newLampEffect); } } } if (newLampEffect == _lampEffect) return; _screen->hideMouse(); _screen->drawShape(_screen->_curPage, _gameShapes[(_flags.isTalkie ? 35 : 33) + newLampEffect], 291, 56, 0, 0); _screen->showMouse(); _lampEffect = newLampEffect; } void LoLEngine::updateCompass() { if (!(_flagsTable[31] & 0x40) || (_updateFlags & 4)) return; if (_compassDirection == -1) { _compassStep = 0; gui_drawCompass(); return; } if (_compassTimer >= _system->getMillis()) return; if ((_currentDirection << 6) == _compassDirection && (!_compassStep)) return; _compassTimer = _system->getMillis() + 3 * _tickLength; int dir = _compassStep >= 0 ? 1 : -1; if (_compassStep) _compassStep -= (((ABS(_compassStep) >> 4) + 2) * dir); int16 diff = _compassBroken ? (int8(_rnd.getRandomNumber(255)) - _compassDirection) : (_currentDirection << 6) - _compassDirection; if (diff <= -128) diff += 256; if (diff >= 128) diff -= 256; diff >>= 2; _compassStep += diff; _compassStep = CLIP(_compassStep, -24, 24); _compassDirection += _compassStep; if (_compassDirection < 0) _compassDirection += 256; if (_compassDirection > 255) _compassDirection -= 256; if (((((_compassDirection + 3) & 0xFD) >> 6) == _currentDirection) && (_compassStep < 2) && (ABS(diff) < 4)) { _compassDirection = _currentDirection << 6; _compassStep = 0; } gui_drawCompass(); } void LoLEngine::moveParty(uint16 direction, int unk1, int unk2, int buttonShape) { if (buttonShape) gui_toggleButtonDisplayMode(buttonShape, 1); uint16 opos = _currentBlock; uint16 npos = calcNewBlockPosition(_currentBlock, direction); if (!checkBlockPassability(npos, direction)) { notifyBlockNotPassable(unk2 ? 0 : 1); gui_toggleButtonDisplayMode(buttonShape, 0); return; } _scriptDirection = direction; _currentBlock = npos; _sceneDefaultUpdate = 1; calcCoordinates(_partyPosX, _partyPosY, _currentBlock, 0x80, 0x80); _flagsTable[73] &= 0xFD; runLevelScript(opos, 4); runLevelScript(npos, 1); if (!(_flagsTable[73] & 0x02)) { initTextFading(2, 0); if (_sceneDefaultUpdate) { switch (unk2) { case 0: movePartySmoothScrollUp(2); break; case 1: movePartySmoothScrollDown(2); break; case 2: movePartySmoothScrollLeft(1); break; case 3: movePartySmoothScrollRight(1); break; default: break; } } else { gui_drawScene(0); } gui_toggleButtonDisplayMode(buttonShape, 0); if (npos == _currentBlock) { runLevelScript(opos, 8); runLevelScript(npos, 2); if (_levelBlockProperties[npos].walls[0] == 0x1A) memset(_levelBlockProperties[npos].walls, 0, 4); } } updateAutoMap(_currentBlock); } uint16 LoLEngine::calcBlockIndex(uint16 x, uint16 y) { return (((y & 0xFF00) >> 3) | (x >> 8)) & 0x3FF; } void LoLEngine::calcCoordinates(uint16 &x, uint16 &y, int block, uint16 xOffs, uint16 yOffs) { x = (block & 0x1F) << 8 | xOffs; y = ((block & 0xFFE0) << 3) | yOffs; } void LoLEngine::calcCoordinatesForSingleCharacter(int charNum, uint16 &x, uint16 &y) { static const uint8 xOffsets[] = { 0x80, 0x00, 0x00, 0x40, 0xC0, 0x00, 0x40, 0x80, 0xC0 }; int c = countActiveCharacters(); if (!c) return; c = (c - 1) * 3 + charNum; x = xOffsets[c]; y = 0x80; calcCoordinatesAddDirectionOffset(x, y, _currentDirection); x |= (_partyPosX & 0xFF00); y |= (_partyPosY & 0xFF00); } void LoLEngine::calcCoordinatesAddDirectionOffset(uint16 &x, uint16 &y, int direction) { if (!direction) return; int tx = x; int ty = y; if (direction & 1) SWAP(tx, ty); if (direction != 1) ty = (ty - 256) * -1; if (direction != 3) { tx = (tx - 256) * -1; } x = tx; y = ty; } bool LoLEngine::checkBlockPassability(uint16 block, uint16 direction) { if (testWallFlag(block, direction, 1)) return false; uint16 d = _levelBlockProperties[block].assignedObjects; while (d) { if (d & 0x8000) return false; d = findObject(d)->nextAssignedObject; } return true; } void LoLEngine::notifyBlockNotPassable(int scrollFlag) { if (scrollFlag) movePartySmoothScrollBlocked(2); snd_stopSpeech(true); _txt->printMessage(0x8002, "%s", getLangString(0x403F)); snd_playSoundEffect(19, -1); } int LoLEngine::clickedDoorSwitch(uint16 block, uint16 direction) { uint8 v = _wllShapeMap[_levelBlockProperties[block].walls[direction]]; if (!clickedShape(v)) return 0; snd_playSoundEffect(78, -1); _blockDoor = 0; runLevelScript(block, 0x40); if (!_blockDoor) { delay(15 * _tickLength); processDoorSwitch(block, 0); } return 1; } int LoLEngine::clickedNiche(uint16 block, uint16 direction) { uint8 v = _wllShapeMap[_levelBlockProperties[block].walls[direction]]; if (!clickedShape(v) || !_itemInHand) return 0; uint16 x = 0x80; uint16 y = 0xFF; calcCoordinatesAddDirectionOffset(x, y, _currentDirection); calcCoordinates(x, y, block, x, y); setItemPosition(_itemInHand, x, y, 8, 1); setHandItem(0); return 1; } void LoLEngine::movePartySmoothScrollBlocked(int speed) { if (!_smoothScrollingEnabled || (_smoothScrollingEnabled && _needSceneRestore)) return; _screen->backupSceneWindow(_sceneDrawPage2 == 2 ? 2 : 6, 6); for (int i = 0; i < 2; i++) { uint32 delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollZoomStepTop(6, 2, _scrollXTop[i], _scrollYTop[i]); _screen->smoothScrollZoomStepBottom(6, 2, _scrollXBottom[i], _scrollYBottom[i]); _screen->restoreSceneWindow(2, 0); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); if (!_smoothScrollModeNormal) i++; } for (int i = 2; i; i--) { uint32 delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollZoomStepTop(6, 2, _scrollXTop[i], _scrollYTop[i]); _screen->smoothScrollZoomStepBottom(6, 2, _scrollXBottom[i], _scrollYBottom[i]); _screen->restoreSceneWindow(2, 0); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); if (!_smoothScrollModeNormal) i++; } if (_sceneDefaultUpdate != 2) { _screen->restoreSceneWindow(6, 0); _screen->updateScreen(); } updateDrawPage2(); } void LoLEngine::movePartySmoothScrollUp(int speed) { if (!_smoothScrollingEnabled || (_smoothScrollingEnabled && _needSceneRestore)) return; int d = 0; if (_sceneDrawPage2 == 2) { d = smoothScrollDrawSpecialGuiShape(6); gui_drawScene(6); _screen->backupSceneWindow(6, 12); _screen->backupSceneWindow(2, 6); } else { d = smoothScrollDrawSpecialGuiShape(2); gui_drawScene(2); _screen->backupSceneWindow(2, 12); _screen->backupSceneWindow(6, 6); } for (int i = 0; i < 5; i++) { uint32 delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollZoomStepTop(6, 2, _scrollXTop[i], _scrollYTop[i]); _screen->smoothScrollZoomStepBottom(6, 2, _scrollXBottom[i], _scrollYBottom[i]); if (d) _screen->copyGuiShapeToSurface(14, 2); _screen->restoreSceneWindow(2, 0); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); if (!_smoothScrollModeNormal) i++; } if (d) _screen->copyGuiShapeToSurface(14, 12); if (_sceneDefaultUpdate != 2) { _screen->restoreSceneWindow(12, 0); _screen->updateScreen(); } updateDrawPage2(); } void LoLEngine::movePartySmoothScrollDown(int speed) { if (!_smoothScrollingEnabled) return; int d = smoothScrollDrawSpecialGuiShape(2); gui_drawScene(2); _screen->backupSceneWindow(2, 6); for (int i = 4; i >= 0; i--) { uint32 delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollZoomStepTop(6, 2, _scrollXTop[i], _scrollYTop[i]); _screen->smoothScrollZoomStepBottom(6, 2, _scrollXBottom[i], _scrollYBottom[i]); if (d) _screen->copyGuiShapeToSurface(14, 2); _screen->restoreSceneWindow(2, 0); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); if (!_smoothScrollModeNormal) i++; } if (d) _screen->copyGuiShapeToSurface(14, 12); if (_sceneDefaultUpdate != 2) { _screen->restoreSceneWindow(6, 0); _screen->updateScreen(); } updateDrawPage2(); } void LoLEngine::movePartySmoothScrollLeft(int speed) { if (!_smoothScrollingEnabled) return; speed <<= 1; gui_drawScene(_sceneDrawPage1); for (int i = 88, d = 88; i > 22; i -= 22, d += 22) { uint32 delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollHorizontalStep(_sceneDrawPage2, 66, d, i); _screen->copyRegion(112 + i, 0, 112, 0, d, 120, _sceneDrawPage1, _sceneDrawPage2, Screen::CR_NO_P_CHECK); _screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); } if (_sceneDefaultUpdate != 2) { _screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage1, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } SWAP(_sceneDrawPage1, _sceneDrawPage2); } void LoLEngine::movePartySmoothScrollRight(int speed) { if (!_smoothScrollingEnabled) return; speed <<= 1; gui_drawScene(_sceneDrawPage1); uint32 delayTimer = _system->getMillis() + speed * _tickLength; _screen->copyRegion(112, 0, 222, 0, 66, 120, _sceneDrawPage1, _sceneDrawPage2, Screen::CR_NO_P_CHECK); _screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollHorizontalStep(_sceneDrawPage2, 22, 0, 66); _screen->copyRegion(112, 0, 200, 0, 88, 120, _sceneDrawPage1, _sceneDrawPage2, Screen::CR_NO_P_CHECK); _screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollHorizontalStep(_sceneDrawPage2, 44, 0, 22); _screen->copyRegion(112, 0, 178, 0, 110, 120, _sceneDrawPage1, _sceneDrawPage2, Screen::CR_NO_P_CHECK); _screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); if (_sceneDefaultUpdate != 2) { _screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage1, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } SWAP(_sceneDrawPage1, _sceneDrawPage2); } void LoLEngine::movePartySmoothScrollTurnLeft(int speed) { if (!_smoothScrollingEnabled) return; speed <<= 1; int d = smoothScrollDrawSpecialGuiShape(_sceneDrawPage1); gui_drawScene(_sceneDrawPage1); int dp = _sceneDrawPage2 == 2 ? _sceneDrawPage2 : _sceneDrawPage1; uint32 delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollTurnStep1(_sceneDrawPage1, _sceneDrawPage2, dp); if (d) _screen->copyGuiShapeToSurface(14, dp); _screen->restoreSceneWindow(dp, 0); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollTurnStep2(_sceneDrawPage1, _sceneDrawPage2, dp); if (d) _screen->copyGuiShapeToSurface(14, dp); _screen->restoreSceneWindow(dp, 0); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollTurnStep3(_sceneDrawPage1, _sceneDrawPage2, dp); if (d) _screen->copyGuiShapeToSurface(14, dp); _screen->restoreSceneWindow(dp, 0); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); if (_sceneDefaultUpdate != 2) { drawSpecialGuiShape(_sceneDrawPage1); _screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage1, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } } void LoLEngine::movePartySmoothScrollTurnRight(int speed) { if (!_smoothScrollingEnabled) return; speed <<= 1; int d = smoothScrollDrawSpecialGuiShape(_sceneDrawPage1); gui_drawScene(_sceneDrawPage1); int dp = _sceneDrawPage2 == 2 ? _sceneDrawPage2 : _sceneDrawPage1; uint32 delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollTurnStep3(_sceneDrawPage2, _sceneDrawPage1, dp); if (d) _screen->copyGuiShapeToSurface(14, dp); _screen->restoreSceneWindow(dp, 0); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollTurnStep2(_sceneDrawPage2, _sceneDrawPage1, dp); if (d) _screen->copyGuiShapeToSurface(14, dp); _screen->restoreSceneWindow(dp, 0); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); delayTimer = _system->getMillis() + speed * _tickLength; _screen->smoothScrollTurnStep1(_sceneDrawPage2, _sceneDrawPage1, dp); if (d) _screen->copyGuiShapeToSurface(14, dp); _screen->restoreSceneWindow(dp, 0); _screen->updateScreen(); fadeText(); delayUntil(delayTimer); if (_sceneDefaultUpdate != 2) { drawSpecialGuiShape(_sceneDrawPage1); _screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage1, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); } } void LoLEngine::pitDropScroll(int numSteps) { _screen->copyRegionSpecial(0, 320, 200, 112, 0, 6, 176, 120, 0, 0, 176, 120, 0); uint32 etime = 0; for (int i = 0; i < numSteps; i++) { etime = _system->getMillis() + _tickLength; int ys = ((30720 / numSteps) * i) >> 8; _screen->copyRegionSpecial(6, 176, 120, 0, ys, 0, 320, 200, 112, 0, 176, 120 - ys, 0); _screen->copyRegionSpecial(2, 320, 200, 112, 0, 0, 320, 200, 112, 120 - ys, 176, ys, 0); _screen->updateScreen(); delayUntil(etime); } etime = _system->getMillis() + _tickLength; _screen->copyRegionSpecial(2, 320, 200, 112, 0, 0, 320, 200, 112, 0, 176, 120, 0); _screen->updateScreen(); delayUntil(etime); updateDrawPage2(); } void LoLEngine::shakeScene(int duration, int width, int height, int restore) { _screen->copyRegion(112, 0, 112, 0, 176, 120, 0, 6, Screen::CR_NO_P_CHECK); uint32 endTime = _system->getMillis() + duration * _tickLength; while (endTime > _system->getMillis()) { uint32 delayTimer = _system->getMillis() + 2 * _tickLength; int s1 = width ? (_rnd.getRandomNumber(255) % (width << 1)) - width : 0; int s2 = height ? (_rnd.getRandomNumber(255) % (height << 1)) - height : 0; int x1, y1, x2, y2, w, h; if (s1 >= 0) { x1 = 112; x2 = 112 + s1; w = 176 - s1; } else { x1 = 112 - s1; x2 = 112; w = 176 + s1; } if (s2 >= 0) { y1 = 0; y2 = s2; h = 120 - s2; } else { y1 = -s2; y2 = 0; h = 120 + s2; } _screen->copyRegion(x1, y1, x2, y2, w, h, 6, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); delayUntil(delayTimer); } if (restore) { _screen->copyRegion(112, 0, 112, 0, 176, 120, 6, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); updateDrawPage2(); } } void LoLEngine::processGasExplosion(int soundId) { int cp = _screen->setCurPage(2); _screen->copyPage(0, 12); static const uint8 sounds[] = { 0x62, 0xA7, 0xA7, 0xA8 }; snd_playSoundEffect(sounds[soundId], -1); uint16 targetBlock = 0; int dist = getSpellTargetBlock(_currentBlock, _currentDirection, 3, targetBlock); uint8 *p1 = _screen->getPalette(1).getData(); uint8 *p2 = _screen->getPalette(3).getData(); if (dist) { WSAMovie_v2 *mov = new WSAMovie_v2(this); Common::String file = Common::String::format("gasexp%0d.wsa", dist); mov->open(file.c_str(), 1, 0); if (!mov->opened()) error("Gas: Unable to load gasexp.wsa"); playSpellAnimation(mov, 0, 6, 1, (176 - mov->width()) / 2 + 112, (120 - mov->height()) / 2, 0, 0, 0, 0, false); mov->close(); delete mov; } else { memcpy(p2, p1, 768); for (int i = 1; i < 128; i++) p2[i * 3] = 0x3F; uint32 ctime = _system->getMillis(); while (_screen->timedPaletteFadeStep(_screen->getPalette(0).getData(), p2, _system->getMillis() - ctime, 10)) updateInput(); ctime = _system->getMillis(); while (_screen->timedPaletteFadeStep(p2, _screen->getPalette(0).getData(), _system->getMillis() - ctime, 50)) updateInput(); } _screen->copyPage(12, 2); _screen->setCurPage(cp); updateDrawPage2(); _sceneUpdateRequired = true; gui_drawScene(0); } int LoLEngine::smoothScrollDrawSpecialGuiShape(int pageNum) { if (!_specialGuiShape) return 0; _screen->clearGuiShapeMemory(pageNum); _screen->drawShape(pageNum, _specialGuiShape, _specialGuiShapeX, _specialGuiShapeY, 2, 0); _screen->copyGuiShapeFromSceneBackupBuffer(pageNum, 14); return 1; } void LoLEngine::drawScene(int pageNum) { if (pageNum && pageNum != _sceneDrawPage1) { SWAP(_sceneDrawPage1, _sceneDrawPage2); updateDrawPage2(); } if (pageNum && pageNum != _sceneDrawPage1) { SWAP(_sceneDrawPage1, _sceneDrawPage2); updateDrawPage2(); } generateBlockDrawingBuffer(); drawVcnBlocks(); drawSceneShapes(); if (!pageNum) { drawSpecialGuiShape(_sceneDrawPage1); _screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage1, _sceneDrawPage2, Screen::CR_NO_P_CHECK); _screen->copyRegion(112, 0, 112, 0, 176, 120, _sceneDrawPage1, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); SWAP(_sceneDrawPage1, _sceneDrawPage2); } updateEnvironmentalSfx(0); gui_drawCompass(); _sceneUpdateRequired = false; } void LoLEngine::setWallType(int block, int wall, int val) { if (wall == -1) { for (int i = 0; i < 4; i++) _levelBlockProperties[block].walls[i] = val; if (_wllAutomapData[val] == 17) { _levelBlockProperties[block].flags &= 0xEF; _levelBlockProperties[block].flags |= 0x20; } else { _levelBlockProperties[block].flags &= 0xDF; } } else { _levelBlockProperties[block].walls[wall] = val; } checkSceneUpdateNeed(block); } void LoLEngine::updateDrawPage2() { _screen->copyRegion(112, 0, 112, 0, 176, 120, 0, _sceneDrawPage2, Screen::CR_NO_P_CHECK); } void LoLEngine::prepareSpecialScene(int fieldType, int hasDialogue, int suspendGui, int allowSceneUpdate, int controlMode, int fadeFlag) { resetPortraitsAndDisableSysTimer(); if (fieldType) { if (suspendGui) gui_specialSceneSuspendControls(1); if (!allowSceneUpdate) _sceneDefaultUpdate = 0; if (hasDialogue) initDialogueSequence(fieldType, 0); if (fadeFlag) { if (_flags.use16ColorMode) setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect); else _screen->fadePalette(_screen->getPalette(3), 10); _screen->_fadeFlag = 0; } setSpecialSceneButtons(0, 0, 320, 130, controlMode); } else { if (suspendGui) gui_specialSceneSuspendControls(0); if (!allowSceneUpdate) _sceneDefaultUpdate = 0; gui_disableControls(controlMode); if (fadeFlag) { if (_flags.use16ColorMode) { setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect); } else { _screen->getPalette(3).copy(_screen->getPalette(0), 128); _screen->loadSpecialColors(_screen->getPalette(3)); _screen->fadePalette(_screen->getPalette(3), 10); } _screen->_fadeFlag = 0; } if (hasDialogue) initDialogueSequence(fieldType, 0); setSpecialSceneButtons(112, 0, 176, 120, controlMode); } } int LoLEngine::restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, int sceneUpdateMode) { if (!_needSceneRestore) return 0; _needSceneRestore = 0; enableSysTimer(2); if (_dialogueField) restoreAfterDialogueSequence(_currentControlMode); if (_specialSceneFlag) gui_specialSceneRestoreControls(_currentControlMode); int l = _currentControlMode; _currentControlMode = 0; gui_specialSceneRestoreButtons(); calcCharPortraitXpos(); _currentControlMode = l; if (releaseTimScripts) { for (int i = 0; i < TIM::kWSASlots; i++) _tim->freeAnimStruct(i); for (int i = 0; i < 10; i++) _tim->unload(_activeTim[i]); } gui_enableControls(); if (fadeFlag) { if ((_screen->_fadeFlag != 1 && _screen->_fadeFlag != 2) || (_screen->_fadeFlag == 1 && _currentControlMode)) { if (_currentControlMode) _screen->fadeToBlack(10); else _screen->fadeClearSceneWindow(10); } _currentControlMode = 0; calcCharPortraitXpos(); if (redrawPlayField) gui_drawPlayField(); setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect); } else { _currentControlMode = 0; calcCharPortraitXpos(); if (redrawPlayField) gui_drawPlayField(); } _sceneDefaultUpdate = sceneUpdateMode; return 1; } void LoLEngine::setSequenceButtons(int x, int y, int w, int h, int enableFlags) { gui_enableSequenceButtons(x, y, w, h, enableFlags); _seqWindowX1 = x; _seqWindowY1 = y; _seqWindowX2 = x + w; _seqWindowY2 = y + h; int offs = _itemInHand ? 10 : 0; _screen->setMouseCursor(offs, offs, getItemIconShapePtr(_itemInHand)); _currentFloatingCursor = -1; if (w == 320) { setLampMode(0); _lampStatusSuspended = true; } } void LoLEngine::setSpecialSceneButtons(int x, int y, int w, int h, int enableFlags) { gui_enableSequenceButtons(x, y, w, h, enableFlags); _spsWindowX = x; _spsWindowY = y; _spsWindowW = w; _spsWindowH = h; } void LoLEngine::setDefaultButtonState() { gui_enableDefaultPlayfieldButtons(); _seqWindowX1 = _seqWindowY1 = _seqWindowX2 = _seqWindowY2 = _seqTrigger = 0; if (_lampStatusSuspended) resetLampStatus(); _lampStatusSuspended = false; } void LoLEngine::drawSceneShapes(int) { for (int i = 0; i < 18; i++) { uint8 t = _dscTileIndex[i]; uint8 s = _visibleBlocks[t]->walls[_sceneDrawVarDown]; _shpDmX1 = 0; _shpDmX2 = 0; int16 dimY1 = 0; int16 dimY2 = 0; setLevelShapesDim(t, _shpDmX1, _shpDmX2, _sceneShpDim); if (_shpDmX2 <= _shpDmX1) continue; drawDecorations(t); uint16 w = _wllWallFlags[s]; if (t == 16) w |= 0x80; drawBlockEffects(t, 0); if (_visibleBlocks[t]->assignedObjects && (w & 0x80)) drawBlockObjects(t); drawBlockEffects(t, 1); if (!(w & 8)) continue; uint16 v = 20 * (s - (s < 23 ? _dscDoorScaleOffs[s] : 0)); if (v > 80) v = 80; setDoorShapeDim(t, dimY1, dimY2, _sceneShpDim); drawDoor(_doorShapes[(s < 23 ? _dscDoorShpIndex[s] : 0)], 0, t, 10, 0, -v, 2); setLevelShapesDim(t, dimY1, dimY2, _sceneShpDim); } } void LoLEngine::drawDecorations(int index) { for (int i = 1; i >= 0; i--) { int s = index * 2 + i; uint16 scaleW = _dscShapeScaleW[s]; uint16 scaleH = _dscShapeScaleH[s]; int8 ix = _dscShapeIndex[s]; uint8 shpIx = ABS(ix); uint8 ovlIndex = _dscShapeOvlIndex[4 + _dscDimMap[index] * 5] + 2; if (ovlIndex > 7) ovlIndex = 7; if (!scaleW || !scaleH) continue; uint8 d = (_currentDirection + _dscWalls[s]) & 3; int8 l = _wllShapeMap[_visibleBlocks[index]->walls[d]]; uint8 *shapeData = 0; int x = 0; int y = 0; int flags = 0; while (l > 0) { if ((_levelDecorationProperties[l].flags & 8) && index != 3 && index != 9 && index != 13) { l = _levelDecorationProperties[l].next; continue; } if (_dscOvlMap[shpIx] == 1 && ((_levelDecorationProperties[l].flags & 2) || ((_levelDecorationProperties[l].flags & 4) && _wllProcessFlag))) ix = -ix; int xOffs = 0; int yOffs = 0; uint8 *ovl = 0; if (_levelDecorationProperties[l].scaleFlag[shpIx] & 1) { xOffs = _levelDecorationProperties[l].shapeX[shpIx]; yOffs = _levelDecorationProperties[l].shapeY[shpIx]; shpIx = _dscOvlMap[shpIx]; int ov = ovlIndex; if (_flags.use16ColorMode) { uint8 bb = _blockBrightness >> 4; if (ov > bb) ov -= bb; else ov = 0; } ovl = _screen->getLevelOverlay(ov); } else if (_levelDecorationProperties[l].shapeIndex[shpIx] != 0xFFFF) { scaleW = scaleH = 0x100; int ov = 7; if (_flags.use16ColorMode) { uint8 bb = _blockBrightness >> 4; if (ov > bb) ov -= bb; else ov = 0; } ovl = _screen->getLevelOverlay(ov); } if (_levelDecorationProperties[l].shapeIndex[shpIx] != 0xFFFF) { shapeData = _levelDecorationShapes[_levelDecorationProperties[l].shapeIndex[shpIx]]; if (shapeData) { if (ix < 0) { x = _dscShapeX[s] + xOffs + ((_levelDecorationProperties[l].shapeX[shpIx] * scaleW) >> 8); if (ix == _dscShapeIndex[s]) { x = _dscShapeX[s] - ((_levelDecorationProperties[l].shapeX[shpIx] * scaleW) >> 8) - _screen->getShapeScaledWidth(shapeData, scaleW) - xOffs; } flags = 0x105; } else { x = _dscShapeX[s] + xOffs + ((_levelDecorationProperties[l].shapeX[shpIx] * scaleW) >> 8); flags = 0x104; } y = _dscShapeY[s] + yOffs + ((_levelDecorationProperties[l].shapeY[shpIx] * scaleH) >> 8); _screen->drawShape(_sceneDrawPage1, shapeData, x + 112, y, _sceneShpDim, flags, ovl, 1, scaleW, scaleH); if ((_levelDecorationProperties[l].flags & 1) && shpIx < 4) { //draw shadow x += (_screen->getShapeScaledWidth(shapeData, scaleW)); flags ^= 1; _screen->drawShape(_sceneDrawPage1, shapeData, x + 112, y, _sceneShpDim, flags, ovl, 1, scaleW, scaleH); } } } l = _levelDecorationProperties[l].next; shpIx = (_dscShapeIndex[s] < 0) ? -_dscShapeIndex[s] : _dscShapeIndex[s]; } } } void LoLEngine::drawBlockEffects(int index, int type) { static const uint16 yOffs[] = { 0xFF, 0xFF, 0x80, 0x80 }; uint8 flg = _visibleBlocks[index]->flags; // flags: 0x10 = ice wall, 0x20 = teleporter, 0x40 = blue slime spot, 0x80 = blood spot if (!(flg & 0xF0)) return; type = (type == 0) ? 2 : 0; for (int i = 0; i < 2; i++, type++) { if (!((0x10 << type) & flg)) continue; uint16 x = 0x80; uint16 y = yOffs[type]; uint16 drawFlag = (type == 3) ? 0x80 : 0x20; uint8 *ovl = (type == 3) ? _screen->_grayOverlay : 0; if (_flags.use16ColorMode) { ovl = 0; drawFlag = (type == 0 || type == 3) ? 0 : 0x20; } calcCoordinatesAddDirectionOffset(x, y, _currentDirection); x |= ((_visibleBlockIndex[index] & 0x1F) << 8); y |= ((_visibleBlockIndex[index] & 0xFFE0) << 3); drawItemOrMonster(_effectShapes[type], ovl, x, y, 0, (type == 1) ? -20 : 0, drawFlag, -1, false); } } void LoLEngine::drawSpecialGuiShape(int pageNum) { if (!_specialGuiShape) return; _screen->drawShape(pageNum, _specialGuiShape, _specialGuiShapeX, _specialGuiShapeY, 2, 0); if (_specialGuiShapeMirrorFlag & 1) _screen->drawShape(pageNum, _specialGuiShape, _specialGuiShapeX + _specialGuiShape[3], _specialGuiShapeY, 2, 1); } } // End of namespace Kyra #endif // ENABLE_LOL