// Copyright (C) 2009 Ben Asselstine // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA // 02110-1301, USA. #pragma once #ifndef ROADPATH_CALCULATOR_H #define ROADPATH_CALCULATOR_H #include #include "vector.h" class Path; class Stack; class PathCalculator; //! An object that calculates shortest paths on a weighted grid. /** */ class RoadPathCalculator { public: //! Default constructor. RoadPathCalculator(Vector starting_point, bool fly = false); //! Copy constructor. RoadPathCalculator(const RoadPathCalculator&); //! Destructor. ~RoadPathCalculator(); // Get Methods Vector getPos() const; // Methods that operate on the class data and modify the class. //! Return a calculated path from the starting point to the given position. Path* calculate(Vector dest); Path* calculate(Vector dest, guint &moves); guint32 calculate_moves(Vector dest); void regenerate(); private: // DATA //! The stack with the movement characteristics to make the road with. Stack *stack; //! The path calculator that does the hard work. PathCalculator *path_calculator; }; #endif