/* -*- c++ -*- FILE: MagicCube4d.cpp RCS REVISION: $Revision: 1.8 $ COPYRIGHT: (c) 1999 -- 2003 Melinda Green, Don Hatch, and Jay Berkenbilt - Superliminal Software LICENSE: Free to use and modify for non-commercial purposes as long as the following conditions are adhered to: 1) Obvious credit for the source of this code and the designs it embodies are clearly made, and 2) Ports and derived versions of 4D Magic Cube programs are not distributed without the express written permission of the authors. DESCRIPTION: MagicCube4d.cpp : Defines the class behaviors for the application. */ #include "Stdafx.h" #include "MagicCube4d.h" #include "MainFrm.h" #include "MagicCube4dDoc.h" #include "MagicCube4dView.h" #include #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMagicCube4dApp BEGIN_MESSAGE_MAP(CMagicCube4dApp, CWinApp) //{{AFX_MSG_MAP(CMagicCube4dApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMagicCube4dApp construction CMagicCube4dApp::CMagicCube4dApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CMagicCube4dApp object CMagicCube4dApp theApp; ///////////////////////////////////////////////////////////////////////////// // CMagicCube4dApp initialization BOOL CMagicCube4dApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif LoadStdProfileSettings(); // Load standard INI file options (including // MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate (IDR_MAINFRAME, RUNTIME_CLASS(CMagicCube4dDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CMagicCube4dView)); AddDocTemplate(pDocTemplate); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides // {{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange * pDX); // DDX/DDV support // }}AFX_VIRTUAL // Implementation protected: // {{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { // {{AFX_DATA_INIT(CAboutDlg) // }}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange * pDX) { CDialog::DoDataExchange(pDX); // {{AFX_DATA_MAP(CAboutDlg) // }}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CMagicCube4dApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CMagicCube4dApp commands BOOL CMagicCube4dApp::OnIdle(LONG lCount) { // TODO: Add your specialized code here and/or call the base class // Let the base class do anything it may need to first // CWinApp::OnIdle(lCount); // assert(m_pMainWnd && // m_pMainWnd->IsKindOf(RUNTIME_CLASS(CMagicCube4dWnd))); CView * pView = ((CFrameWnd *) m_pMainWnd)->GetActiveView(); assert(pView && pView->IsKindOf(RUNTIME_CLASS(CMagicCube4dView))); CMagicCube4dView * mcview = (CMagicCube4dView *) pView; return mcview->Update3d(); } // Local Variables: // c-basic-offset: 4 // c-comment-only-line-offset: 0 // c-file-offsets: ((defun-block-intro . +) (block-open . 0) (substatement-open . 0) (statement-cont . +) (statement-case-open . +4) (arglist-intro . +) (arglist-close . +) (inline-open . 0)) // indent-tabs-mode: nil // End: