/* -*- c++ -*- FILE: MagicCube4d.h RCS REVISION: $Revision: 1.7 $ COPYRIGHT: (c) 1999 -- 2003 Melinda Green, Don Hatch, and Jay Berkenbilt - Superliminal Software LICENSE: Free to use and modify for non-commercial purposes as long as the following conditions are adhered to: 1) Obvious credit for the source of this code and the designs it embodies are clearly made, and 2) Ports and derived versions of 4D Magic Cube programs are not distributed without the express written permission of the authors. DESCRIPTION: main header file for the MAGICCUBE4D application */ #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "Resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CMagicCube4dApp: // See MagicCube4d.cpp for the implementation of this class // class CMagicCube4dApp : public CWinApp { public: CMagicCube4dApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMagicCube4dApp) public: virtual BOOL InitInstance(); virtual BOOL OnIdle(LONG lCount); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CMagicCube4dApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// // Local Variables: // c-basic-offset: 4 // c-comment-only-line-offset: 0 // c-file-offsets: ((defun-block-intro . +) (block-open . 0) (substatement-open . 0) (statement-cont . +) (statement-case-open . +4) (arglist-intro . +) (arglist-close . +) (inline-open . 0)) // indent-tabs-mode: nil // End: