/* * Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved. * * File: d3dmacs.h * * Useful macros for generating execute buffers. Consult the D3D sample * code for examples of their usage. * * Use OP_NOP to QWORD align triangle and line instructions. */ #ifndef __D3DMACS_H__ #define __D3DMACS_H__ #undef RELEASE #ifndef __cplusplus #define MAKE_MATRIX(lpDev, handle, data) \ if (lpDev->lpVtbl->CreateMatrix(lpDev, &handle) != D3D_OK) \ return FALSE; \ if (lpDev->lpVtbl->SetMatrix(lpDev, handle, &data) != D3D_OK) \ return FALSE #define RELEASE(x) if (x != NULL) {x->lpVtbl->Release(x); x = NULL;} #endif #ifdef __cplusplus #define MAKE_MATRIX(lpDev, handle, data) \ if (lpDev->CreateMatrix(&handle) != D3D_OK) \ return FALSE; \ if (lpDev->SetMatrix(handle, &data) != D3D_OK) \ return FALSE #define RELEASE(x) if (x != NULL) {x->Release(); x = NULL;} #endif #define PUTD3DINSTRUCTION(op, sz, cnt, ptr) \ ((LPD3DINSTRUCTION) ptr)->bOpcode = op; \ ((LPD3DINSTRUCTION) ptr)->bSize = sz; \ ((LPD3DINSTRUCTION) ptr)->wCount = cnt; \ ptr = (void *)(((LPD3DINSTRUCTION) ptr) + 1) #define VERTEX_DATA(loc, cnt, ptr) \ if ((ptr) != (loc)) memcpy((ptr), (loc), sizeof(D3DVERTEX) * (cnt)); \ ptr = (void *)(((LPD3DVERTEX) (ptr)) + (cnt)) // OP_MATRIX_MULTIPLY size: 4 (sizeof D3DINSTRUCTION) #define OP_MATRIX_MULTIPLY(cnt, ptr) \ PUTD3DINSTRUCTION(D3DOP_MATRIXMULTIPLY, sizeof(D3DMATRIXMULTIPLY), cnt, ptr) // MATRIX_MULTIPLY_DATA size: 12 (sizeof MATRIXMULTIPLY) #define MATRIX_MULTIPLY_DATA(src1, src2, dest, ptr) \ ((LPD3DMATRIXMULTIPLY) ptr)->hSrcMatrix1 = src1; \ ((LPD3DMATRIXMULTIPLY) ptr)->hSrcMatrix2 = src2; \ ((LPD3DMATRIXMULTIPLY) ptr)->hDestMatrix = dest; \ ptr = (void *)(((LPD3DMATRIXMULTIPLY) ptr) + 1) // OP_STATE_LIGHT size: 4 (sizeof D3DINSTRUCTION) #define OP_STATE_LIGHT(cnt, ptr) \ PUTD3DINSTRUCTION(D3DOP_STATELIGHT, sizeof(D3DSTATE), cnt, ptr) // OP_STATE_TRANSFORM size: 4 (sizeof D3DINSTRUCTION) #define OP_STATE_TRANSFORM(cnt, ptr) \ PUTD3DINSTRUCTION(D3DOP_STATETRANSFORM, sizeof(D3DSTATE), cnt, ptr) // OP_STATE_RENDER size: 4 (sizeof D3DINSTRUCTION) #define OP_STATE_RENDER(cnt, ptr) \ PUTD3DINSTRUCTION(D3DOP_STATERENDER, sizeof(D3DSTATE), cnt, ptr) // STATE_DATA size: 8 (sizeof D3DSTATE) #define STATE_DATA(type, arg, ptr) \ ((LPD3DSTATE) ptr)->drstRenderStateType = (D3DRENDERSTATETYPE)type; \ ((LPD3DSTATE) ptr)->dwArg[0] = arg; \ ptr = (void *)(((LPD3DSTATE) ptr) + 1) // OP_PROCESS_VERTICES size: 4 (sizeof D3DINSTRUCTION) #define OP_PROCESS_VERTICES(cnt, ptr) \ PUTD3DINSTRUCTION(D3DOP_PROCESSVERTICES, sizeof(D3DPROCESSVERTICES), cnt, ptr) // PROCESSVERTICES_DATA size: 16 (sizeof D3DPROCESSVERTICES) #define PROCESSVERTICES_DATA(flgs, strt, cnt, ptr) \ ((LPD3DPROCESSVERTICES) ptr)->dwFlags = flgs; \ ((LPD3DPROCESSVERTICES) ptr)->wStart = strt; \ ((LPD3DPROCESSVERTICES) ptr)->wDest = strt; \ ((LPD3DPROCESSVERTICES) ptr)->dwCount = cnt; \ ((LPD3DPROCESSVERTICES) ptr)->dwReserved = 0; \ ptr = (void *)(((LPD3DPROCESSVERTICES) ptr) + 1) // OP_TRIANGLE_LIST size: 4 (sizeof D3DINSTRUCTION) #define OP_TRIANGLE_LIST(cnt, ptr) \ PUTD3DINSTRUCTION(D3DOP_TRIANGLE, sizeof(D3DTRIANGLE), cnt, ptr) #define TRIANGLE_LIST_DATA(loc, count, ptr) \ if ((ptr) != (loc)) memcpy((ptr), (loc), sizeof(D3DTRIANGLE) * (count)); \ ptr = (void *)(((LPD3DTRIANGLE) (ptr)) + (count)) // OP_LINE_LIST size: 4 (sizeof D3DINSTRUCTION) #define OP_LINE_LIST(cnt, ptr) \ PUTD3DINSTRUCTION(D3DOP_LINE, sizeof(D3DLINE), cnt, ptr) #define LINE_LIST_DATA(loc, count, ptr) \ if ((ptr) != (loc)) memcpy((ptr), (loc), sizeof(D3DLINE) * (count)); \ ptr = (void *)(((LPD3DLINE) (ptr)) + (count)) // OP_POINT_LIST size: 8 (sizeof D3DINSTRUCTION + sizeof D3DPOINT) #define OP_POINT_LIST(first, cnt, ptr) \ PUTD3DINSTRUCTION(D3DOP_POINT, sizeof(D3DPOINT), 1, ptr); \ ((LPD3DPOINT)(ptr))->wCount = cnt; \ ((LPD3DPOINT)(ptr))->wFirst = first; \ ptr = (void*)(((LPD3DPOINT)(ptr)) + 1) // OP_SPAN_LIST size: 8 (sizeof D3DINSTRUCTION + sizeof D3DSPAN) #define OP_SPAN_LIST(first, cnt, ptr) \ PUTD3DINSTRUCTION(D3DOP_SPAN, sizeof(D3DSPAN), 1, ptr); \ ((LPD3DSPAN)(ptr))->wCount = cnt; \ ((LPD3DSPAN)(ptr))->wFirst = first; \ ptr = (void*)(((LPD3DSPAN)(ptr)) + 1) // OP_BRANCH_FORWARD size: 18 (sizeof D3DINSTRUCTION + sizeof D3DBRANCH) #define OP_BRANCH_FORWARD(tmask, tvalue, tnegate, toffset, ptr) \ PUTD3DINSTRUCTION(D3DOP_BRANCHFORWARD, sizeof(D3DBRANCH), 1, ptr); \ ((LPD3DBRANCH) ptr)->dwMask = tmask; \ ((LPD3DBRANCH) ptr)->dwValue = tvalue; \ ((LPD3DBRANCH) ptr)->bNegate = tnegate; \ ((LPD3DBRANCH) ptr)->dwOffset = toffset; \ ptr = (void *)(((LPD3DBRANCH) (ptr)) + 1) // OP_SET_STATUS size: 20 (sizeof D3DINSTRUCTION + sizeof D3DSTATUS) #define OP_SET_STATUS(flags, status, _x1, _y1, _x2, _y2, ptr) \ PUTD3DINSTRUCTION(D3DOP_SETSTATUS, sizeof(D3DSTATUS), 1, ptr); \ ((LPD3DSTATUS)(ptr))->dwFlags = flags; \ ((LPD3DSTATUS)(ptr))->dwStatus = status; \ ((LPD3DSTATUS)(ptr))->drExtent.x1 = _x1; \ ((LPD3DSTATUS)(ptr))->drExtent.y1 = _y1; \ ((LPD3DSTATUS)(ptr))->drExtent.x2 = _x2; \ ((LPD3DSTATUS)(ptr))->drExtent.y2 = _y2; \ ptr = (void *)(((LPD3DSTATUS) (ptr)) + 1) // OP_NOP size: 4 #define OP_NOP(ptr) \ PUTD3DINSTRUCTION(D3DOP_TRIANGLE, sizeof(D3DTRIANGLE), 0, ptr) #define OP_EXIT(ptr) \ PUTD3DINSTRUCTION(D3DOP_EXIT, 0, 0, ptr) #define QWORD_ALIGNED(ptr) \ !(0x00000007L & (ULONG)(ptr)) #endif // __D3DMACS_H__