/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * Copyright (C) 2019-2021 Andrei Karas * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WINDOWS_TRADEWINDOW_H #define GUI_WINDOWS_TRADEWINDOW_H #include "gui/widgets/window.h" #include "enums/resources/item/itemtype.h" #include "enums/simpletypes/damaged.h" #include "enums/simpletypes/equipm.h" #include "enums/simpletypes/favorite.h" #include "enums/simpletypes/identified.h" #include "enums/simpletypes/itemcolor.h" #include "listeners/actionlistener.h" #include "listeners/selectionlistener.h" class Button; class Inventory; class Item; class ItemContainer; class Label; class TextField; struct ItemOptionsList; /** * Trade dialog. * * \ingroup Interface */ class TradeWindow final : public Window, private ActionListener, private SelectionListener { public: /** * Constructor. */ TradeWindow(); A_DELETE_COPY(TradeWindow) /** * Destructor. */ ~TradeWindow() override final; /** * Displays expected money in the trade window. */ void setMoney(const int quantity); /** * Add an item to the trade window. */ void addItem(const int id, const ItemTypeT type, const bool own, const int quantity, const uint8_t refine, const ItemColor color, const Identified identified, const Damaged damaged, const Favorite favorite) const; /** * Reset both item containers */ void reset(); /** * Add an item to the trade window. */ void addItem2(const int id, const ItemTypeT type, const int *const cards, const ItemOptionsList *const options, const int sz, const bool own, const int quantity, const uint8_t refine, const ItemColor color, const Identified identified, const Damaged damaged, const Favorite favorite, const Equipm equipment) const; /** * Change quantity of an item. */ void changeQuantity(const int index, const bool own, const int quantity) const; /** * Increase quantity of an item. */ void increaseQuantity(const int index, const bool own, const int quantity) const; /** * Player received ok message from server */ void receivedOk(const bool own); /** * Send trade packet. */ void tradeItem(const Item *const item, const int quantity, const bool check) const; /** * Updates the labels and makes sure only one item is selected in * either my inventory or partner inventory. */ void valueChanged(const SelectionEvent &event) override final; /** * Called when receiving actions from the widgets. */ void action(const ActionEvent &event) override final; /** * Closes the Trade Window, as well as telling the server that the * window has been closed. */ void close() override final; /** * Clear auto trade items. */ void clear() override final; /** * Add item what will be added to trade. */ void addAutoItem(const std::string &nick, Item *const item, const int amount); void addAutoMoney(const std::string &nick, const int money); void initTrade(const std::string &nick); std::string getAutoTradeNick() const noexcept2 A_WARN_UNUSED { return mAutoAddToNick; } bool checkItem(const Item *const item) const A_WARN_UNUSED; bool isInpupFocused() const A_WARN_UNUSED; void completeTrade(); private: enum Status { PREPARING = 0, /**< Players are adding items. (1) */ PROPOSING, /**< Local player has confirmed the trade. (1) */ ACCEPTING, /**< Accepting the trade. (2) */ ACCEPTED /**< Local player has accepted the trade. */ }; /** * Sets the current status of the trade. */ void setStatus(const Status s); Inventory *mMyInventory A_NONNULLPOINTER; Inventory *mPartnerInventory A_NONNULLPOINTER; ItemContainer *mMyItemContainer A_NONNULLPOINTER; ItemContainer *mPartnerItemContainer A_NONNULLPOINTER; Label *mMoneyLabel A_NONNULLPOINTER; Button *mAddButton A_NONNULLPOINTER; Button *mOkButton A_NONNULLPOINTER; Button *mMoneyChangeButton A_NONNULLPOINTER; TextField *mMoneyField A_NONNULLPOINTER; Item* mAutoAddItem; std::string mAutoAddToNick; int mGotMoney; int mGotMaxMoney; int mAutoMoney; int mAutoAddAmount; Status mStatus; bool mOkOther; bool mOkMe; }; extern TradeWindow *tradeWindow; #endif // GUI_WINDOWS_TRADEWINDOW_H