// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: p_effect.h 2589 2011-11-11 02:56:03Z mike $ // // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 2006-2014 by The Odamex Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Thing frame/state LUT, // generated by multigen utilitiy. // This one is the original DOOM version, preserved. // //----------------------------------------------------------------------------- #include "m_vectors.h" #define FX_ROCKET 0x00000001 #define FX_GRENADE 0x00000002 #define FX_VISIBILITYPULSE 0x00000040 #define FX_FOUNTAINMASK 0x00070000 #define FX_FOUNTAINSHIFT 16 #define FX_REDFOUNTAIN 0x00010000 #define FX_GREENFOUNTAIN 0x00020000 #define FX_BLUEFOUNTAIN 0x00030000 #define FX_YELLOWFOUNTAIN 0x00040000 #define FX_PURPLEFOUNTAIN 0x00050000 #define FX_BLACKFOUNTAIN 0x00060000 #define FX_WHITEFOUNTAIN 0x00070000 struct particle_s; struct particle_s *JitterParticle (int ttl); void P_ThinkParticles (void); void P_InitEffects (void); void P_RunEffects (void); void P_RunEffect (AActor *actor, int effects); void P_DrawRailTrail(v3double_t &start, v3double_t &end); void P_DrawSplash (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, int kind); void P_DrawSplash2 (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, int updown, int kind); void P_DisconnectEffect (AActor *actor);