/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 1998-2000, Matthes Bender * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/ * Copyright (c) 2013-2016, The OpenClonk Team and contributors * * Distributed under the terms of the ISC license; see accompanying file * "COPYING" for details. * * "Clonk" is a registered trademark of Matthes Bender, used with permission. * See accompanying file "TRADEMARK" for details. * * To redistribute this file separately, substitute the full license texts * for the above references. */ /* A primitive list to store one amount value per mapped material */ #include "C4Include.h" #include "landscape/C4MaterialList.h" C4MaterialList::C4MaterialList() { Default(); } C4MaterialList::~C4MaterialList() { Clear(); } void C4MaterialList::Default() { Reset(); } void C4MaterialList::Clear() { } void C4MaterialList::Reset() { for (int & cnt : Amount) cnt=0; } void C4MaterialList::Set(int32_t iMaterial, int32_t iAmount) { if (!Inside(iMaterial,0,C4MaxMaterial)) return; Amount[iMaterial]=iAmount; } void C4MaterialList::Add(int32_t iMaterial, int32_t iAmount) { if (!Inside(iMaterial,0,C4MaxMaterial)) return; Amount[iMaterial]+=iAmount; } int32_t C4MaterialList::Get(int32_t iMaterial) { if (!Inside(iMaterial,0,C4MaxMaterial)) return 0; return Amount[iMaterial]; }