/* * Copyright (C) 2000 Ross Combs (rocombs@cs.nmsu.edu) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef INCLUDED_REALM_TYPES #define INCLUDED_REALM_TYPES #ifdef JUST_NEED_TYPES #include "common/addr.h" #include "connection.h" # include "common/rcm.h" #else #define JUST_NEED_TYPES #include "common/addr.h" #include "connection.h" # include "common/rcm.h" #undef JUST_NEED_TYPES #endif struct connection; typedef struct realm #ifdef REALM_INTERNAL_ACCESS { char const * name; char const * description; unsigned int sessionnum; unsigned int active; unsigned int ip; unsigned short port; unsigned int player_number; unsigned int game_number; int tcp_sock; struct connection * conn; t_rcm rcm; } #endif t_realm; #endif /*****/ #ifndef JUST_NEED_TYPES #ifndef INCLUDED_REALM_PROTOS #define INCLUDED_REALM_PROTOS #define JUST_NEED_TYPES #include "common/list.h" #include "common/addr.h" #include "connection.h" #include "common/rcm.h" #undef JUST_NEED_TYPES extern char const * realm_get_name(t_realm const * realm) ; extern char const * realm_get_description(t_realm const * realm) ; extern unsigned short realm_get_port(t_realm const * realm) ; extern unsigned int realm_get_ip(t_realm const * realm) ; extern int realm_set_name(t_realm * realm, char const * name); extern unsigned int realm_get_active(t_realm const * realm); extern unsigned int realm_get_player_number(t_realm const * realm); extern int realm_add_player_number(t_realm * realm, int number); extern unsigned int realm_get_game_number(t_realm const * realm); extern int realm_add_game_number(t_realm * realm, int number); extern int realm_set_active(t_realm * realm, unsigned int active); extern int realm_active(t_realm * realm, struct connection * c); extern int realm_deactive(t_realm * realm); extern int realmlist_create(char const * filename); extern int realmlist_destroy(void); extern int realmlist_reload(char const * filename); extern t_realm * realmlist_find_realm(char const * realmname); extern t_realm * realmlist_find_realm_by_ip(unsigned long ip); /* ??? */ extern t_list * realmlist(void); extern struct connection * realm_get_conn(t_realm * realm); extern t_realm * realm_get(t_realm * realm, t_rcm_regref * regref); extern void realm_put(t_realm * realm, t_rcm_regref * regref); #endif #endif