//psychospaz's particle system typedef enum { particle_beam, //this needs to be #1 for render hack particle_generic, particle_smoke, particle_blood, particle_blooddrip, particle_bloodred, particle_bloodred1, particle_bloodred2, particle_bloodred3, particle_bloodred4, particle_bloodred5, particle_bubble, particle_bubblesplash, particle_waterexplode, particle_blaster, particle_rexplosion1, particle_rexplosion2, particle_rexplosion3, particle_rexplosion4, particle_rexplosion5, particle_rexplosion6, particle_rexplosion7, particle_dexplosion1, particle_dexplosion2, particle_dexplosion3, particle_lightning, particle_lensflare, particle_lightflare, particle_inferno, particle_footprint, particle_bulletmark, particle_impact, particle_impactwater, particle_impactblaster, particle_railhit, particle_shield, particle_splash, particle_wave, particle_fly1, particle_fly2 } particle_type; #define GL_ZERO 0x0 #define GL_ONE 0x1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004