/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_RENDERER_H #define GRAPHICS_RENDERER_H #include "common/scummsys.h" #include "common/str.h" namespace Graphics { /** * List of renderer types * * It specifies which rendering driver to use */ enum RendererType { kRendererTypeDefault = 0, kRendererTypeOpenGL = 1, kRendererTypeOpenGLShaders = 2, kRendererTypeTinyGL = 3 }; struct RendererTypeDescription { const char *code; const char *description; RendererType id; }; const RendererTypeDescription *listRendererTypes(); /** Convert a renderer code to a RendererType enum value */ RendererType parseRendererTypeCode(const Common::String &code); /** Get a character string code from a RendererType enum value */ Common::String getRendererTypeCode(RendererType type); /** Get the best matching renderer among available renderers */ RendererType getBestMatchingAvailableRendererType(RendererType desired); } // End of namespace Graphics #endif