/*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* * (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * conf_g2m.c * ***********************************************************/ /* ----- this file was automatically generated -- do not edit by hand ----- */ #ifndef CONF_G2M_C #define CONF_G2M_C /* values for gamemode/music mapping configuration */ static struct { int gamemode; int music; } gamemode_to_music[] = { { -1, MUS_BACKGROUND }, { GFX_SPECIAL_ARG_TITLE_INITIAL, MUS_BACKGROUND_TITLE_INITIAL }, { GFX_SPECIAL_ARG_TITLE, MUS_BACKGROUND_TITLE }, { GFX_SPECIAL_ARG_MAIN, MUS_BACKGROUND_MAIN }, { GFX_SPECIAL_ARG_LEVELS, MUS_BACKGROUND_LEVELS }, { GFX_SPECIAL_ARG_SCORES, MUS_BACKGROUND_SCORES }, { GFX_SPECIAL_ARG_EDITOR, MUS_BACKGROUND_EDITOR }, { GFX_SPECIAL_ARG_INFO, MUS_BACKGROUND_INFO }, { GFX_SPECIAL_ARG_SETUP, MUS_BACKGROUND_SETUP }, { -1, -1 }, }; #endif /* CONF_G2M_C */