//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2011 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. //////////////////////////////////////////////////////////////////////////////// #include #include SmokeActionRenderer::SmokeActionRenderer() : counter_(0.1f, 0.1f) { } SmokeActionRenderer::~SmokeActionRenderer() { } void SmokeActionRenderer::simulate(Vector &actualPos, float timepassed) { if (counter_.nextDraw(timepassed)) { Landscape::instance()->getSmoke(). addSmoke(actualPos[0], actualPos[1], actualPos[2]); } }