//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2011 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include bool LandscapeDefinitionsEntry::readXML(XMLNode *node) { if (!node->getNamedChild("name", name)) return false; if (!node->getNamedChild("weight", weight)) return false; if (!node->getNamedChild("description", description)) return false; if (!node->getNamedChild("picture", picture)) return false; XMLNode *tex, *defn, *tmp; if (!node->getNamedChild("defn", defn)) return false; while (defn->getNamedChild("item", tmp, false, true)) { const char *landscapeDefnFile = tmp->getContent(); defns.push_back(landscapeDefnFile); } if (!node->getNamedChild("tex", tex)) return false; while (tex->getNamedChild("item", tmp, false, true)) { const char *landscapeTexFile = tmp->getContent(); texs.push_back(landscapeTexFile); } DIALOG_ASSERT(!texs.empty() && !defns.empty()); return node->failChildren(); } LandscapeDefinitionsBase::LandscapeDefinitionsBase() { } LandscapeDefinitionsBase::~LandscapeDefinitionsBase() { } void LandscapeDefinitionsBase::clearLandscapeDefinitions() { entries_.clear(); } bool LandscapeDefinitionsBase::readLandscapeDefinitions() { // Load landscape definition file XMLFile file; if (!file.readFile(S3D::getModFile("data/landscapes.xml")) || !file.getRootNode()) { S3D::dialogMessage("Scorched Landscape", S3D::formatStringBuffer( "Failed to parse \"data/landscapes.xml\"\n%s", file.getParserError())); return false; } // Itterate all of the landscapes in the file std::list::iterator childrenItor; std::list &children = file.getRootNode()->getChildren(); for (childrenItor = children.begin(); childrenItor != children.end(); ++childrenItor) { LandscapeDefinitionsEntry newDefn; if (!newDefn.readXML(*childrenItor)) return false; entries_.push_back(newDefn); } return true; } bool LandscapeDefinitionsBase::landscapeEnabled(OptionsGame &context, const char *name) { std::string landscapes = context.getLandscapes(); if (landscapes.empty()) return true; // Default un-initialized state char *token = strtok((char *) landscapes.c_str(), ":"); while(token != 0) { if (0 == strcmp(token, name)) return true; token = strtok(0, ":"); } return false; } LandscapeDefinitionsEntry *LandscapeDefinitionsBase::getLandscapeByName( const char *name) { std::list::iterator itor; for (itor = entries_.begin(); itor != entries_.end(); ++itor) { LandscapeDefinitionsEntry &result = *itor; if (0 == strcmp(name, result.name.c_str())) { return &result; } } return 0; }