/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/aud_stream.h" #include "bladerunner/audio_cache.h" #include "common/util.h" namespace BladeRunner { AudStream::AudStream(byte *data, int overrideFrequency) { _hash = 0; _cache = nullptr; _overrideFrequency = overrideFrequency; init(data); } AudStream::AudStream(AudioCache *cache, int32 hash, int overrideFrequency) { assert(cache != nullptr); _cache = cache; _hash = hash; _overrideFrequency = overrideFrequency; _cache->incRef(_hash); init(_cache->findByHash(_hash)); } void AudStream::init(byte *data) { _data = data; _frequency = READ_LE_UINT16(_data); _size = READ_LE_UINT32(_data + 2); _sizeDecompressed = READ_LE_UINT32(_data + 6); _flags = *(_data + 10); _compressionType = *(_data + 11); _end = _data + _size + 12; assert(_end - _data >= 12); _deafBlockRemain = 0; _p = _data + 12; } AudStream::~AudStream() { if (_cache) { _cache->decRef(_hash); } } int AudStream::readBuffer(int16 *buffer, const int numSamples) { int samplesRead = 0; if (_compressionType == 99) { assert(numSamples % 2 == 0); while (samplesRead < numSamples) { if (_deafBlockRemain == 0) { if (_end - _p == 0) break; assert(_end - _p >= 6); uint16 blockSize = READ_LE_UINT16(_p); uint16 blockOutSize = READ_LE_UINT16(_p + 2); uint32 sig = READ_LE_UINT32(_p + 4); _p += 8; assert(sig == 0xdeaf); assert(_end - _p >= blockSize); // TODO: Previously we asserted that // blockOutSize == 4 * blockSize, but // occasionally, at the end of an AUD, // we see blockOutSize == 4 * blockSize + 2 // Investigate how BLADE.EXE handles this. assert(blockOutSize / 4 == blockSize); _deafBlockRemain = blockSize; } assert(_end - _p >= _deafBlockRemain); int bytesConsumed = MIN(_deafBlockRemain, (numSamples - samplesRead) / 2); if (buffer) { _decoder.decode(_p, bytesConsumed, buffer + samplesRead, false); } else { _decoder.decode(_p, bytesConsumed, nullptr, false); } _p += bytesConsumed; _deafBlockRemain -= bytesConsumed; samplesRead += 2 * bytesConsumed; } } else { samplesRead = MIN(numSamples, (int)(_end - _p) / 2); if (buffer) { for (int i = 0; i < samplesRead; ++i, _p += 2) { buffer[i] = READ_LE_UINT16(_p); } } } return samplesRead; } int AudStream::getBytesPerSecond() const { int bytesPerSecond = _overrideFrequency > 0 ? _overrideFrequency : _frequency; if (_flags & 1) { // 16 bit bytesPerSecond *= 2; } if (_flags & 2) { // stereo bytesPerSecond *= 2; } return bytesPerSecond; } bool AudStream::startAtSecond(uint32 startSecond) { uint32 audStreamLengthMillis = getLength(); if (startSecond == 0 || startSecond * 1000 > audStreamLengthMillis || audStreamLengthMillis == 0) { return false; } if (rewind()) { int samplesPerSecond = _overrideFrequency > 0 ? _overrideFrequency : _frequency; readBuffer(nullptr, startSecond * samplesPerSecond); return true; } return false; } bool AudStream::rewind() { _p = _data + 12; _decoder.setParameters(0, 0); return true; } /** * Returns audio length in milliseconds */ uint32 AudStream::getLength() const { // since everything is 44100, we easily get overflows with ints // thus we must use doubles int bytesPerSecond = getBytesPerSecond(); if (bytesPerSecond <= 0) { return 0u; } double res = (double)_sizeDecompressed * 1000.0 / (double)bytesPerSecond; return (uint32)res; } } // End of namespace BladeRunner