/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_AUDIO_CACHE_H #define BLADERUNNER_AUDIO_CACHE_H #include "common/array.h" #include "common/mutex.h" namespace BladeRunner { /* * This is a poor imitation of Bladerunner's resource cache */ class AudioCache { struct cacheItem { int32 hash; int refs; uint lastAccess; byte *data; uint32 size; }; Common::Mutex _mutex; Common::Array _cacheItems; uint32 _totalSize; uint32 _maxSize; uint32 _accessCounter; public: AudioCache(); ~AudioCache(); bool canAllocate(uint32 size) const; bool dropOldest(); byte *findByHash(int32 hash); void storeByHash(int32 hash, Common::SeekableReadStream *stream); void incRef(int32 hash); void decRef(int32 hash); }; } // End of namespace BladeRunner #endif