/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/audio_player.h" #include "bladerunner/archive.h" #include "bladerunner/aud_stream.h" #include "bladerunner/audio_cache.h" #include "bladerunner/audio_mixer.h" #include "bladerunner/bladerunner.h" #include "common/debug.h" #include "common/stream.h" #include "common/random.h" namespace Common { class MemoryReadStream; } namespace BladeRunner { AudioPlayer::AudioPlayer(BladeRunnerEngine *vm) { _vm = vm; for (int i = 0; i != kTracks; ++i) { _tracks[i].priority = 0; _tracks[i].isActive = false; _tracks[i].channel = -1; _tracks[i].stream = nullptr; } // _sfxVolume here sets a percentage to be appied on the specified track volume // before sending it to the audio player // (setting _sfxVolume to 100 renders it indifferent) _sfxVolume = BLADERUNNER_ORIGINAL_SETTINGS ? 65 : 100; } AudioPlayer::~AudioPlayer() { stopAll(); } void AudioPlayer::stopAll() { for (int i = 0; i != kTracks; ++i) { stop(i, true); } for (int i = 0; i != kTracks; ++i) { while (isActive(i)) { // wait for all tracks to finish } } } void AudioPlayer::adjustVolume(int track, int volume, uint32 delaySeconds, bool overrideVolume) { if (track < 0 || track >= kTracks || !_tracks[track].isActive || _tracks[track].channel == -1) { return; } int actualVolume = volume; if (!overrideVolume) { actualVolume = actualVolume * _sfxVolume / 100; } _tracks[track].volume = actualVolume; _vm->_audioMixer->adjustVolume(_tracks[track].channel, actualVolume, 60u * delaySeconds); } void AudioPlayer::adjustPan(int track, int pan, uint32 delaySeconds) { if (track < 0 || track >= kTracks || !_tracks[track].isActive || _tracks[track].channel == -1) { return; } _tracks[track].pan = pan; _vm->_audioMixer->adjustPan(_tracks[track].channel, pan, 60u * delaySeconds); } // We no longer set the _sfxVolume (audio player's default volume percent) via a public method // It is set in AudioPlayer::AudioPlayer() constructor and keeps its value constant. //void AudioPlayer::setVolume(int volume) { // _sfxVolume = volume; //} int AudioPlayer::getVolume() const { return _sfxVolume; } void AudioPlayer::playSample() { Common::String name; int rnd = _vm->_rnd.getRandomNumber(3); if (rnd == 0) { name = "gunmiss1.aud"; } else if (rnd == 1) { name = "gunmiss2.aud"; } else if (rnd == 2) { name = "gunmiss3.aud"; } else { name = "gunmiss4.aud"; } playAud(name, 100, 0, 0, 100, 0); } void AudioPlayer::remove(int channel) { Common::StackLock lock(_mutex); for (int i = 0; i != kTracks; ++i) { if (_tracks[i].channel == channel) { _tracks[i].isActive = false; _tracks[i].priority = 0; _tracks[i].channel = -1; _tracks[i].stream = nullptr; break; } } } void AudioPlayer::mixerChannelEnded(int channel, void *data) { AudioPlayer *audioPlayer = (AudioPlayer *)data; audioPlayer->remove(channel); } int AudioPlayer::playAud(const Common::String &name, int volume, int panStart, int panEnd, int priority, byte flags, Audio::Mixer::SoundType type) { /* Find first available track or, alternatively, the lowest priority playing track */ int track = -1; int lowestPriority = 1000000; int lowestPriorityTrack = -1; for (int i = 0; i != kTracks; ++i) { if (!isActive(i)) { //debug("Assigned track %i to %s", i, name.c_str()); track = i; break; } if (lowestPriorityTrack == -1 || _tracks[i].priority < lowestPriority) { lowestPriority = _tracks[i].priority; lowestPriorityTrack = i; } } /* If there's no available track, stop the lowest priority track if it's lower than * the new priority */ if (track == -1 && lowestPriority < priority) { //debug("Stop lowest priority track (with lower prio: %d %d), for %s %d!", lowestPriorityTrack, lowestPriority, name.c_str(), priority); stop(lowestPriorityTrack, true); track = lowestPriorityTrack; } /* If there's still no available track, give up */ if (track == -1) { //debug("No available track for %s %d - giving up", name.c_str(), priority); return -1; } /* Load audio resource and store in cache. Playback will happen directly from there. */ int32 hash = MIXArchive::getHash(name); if (!_vm->_audioCache->findByHash(hash)) { Common::SeekableReadStream *r = _vm->getResourceStream(name); if (!r) { //debug("Could not get stream for %s %d - giving up", name.c_str(), priority); return -1; } int32 size = r->size(); while (!_vm->_audioCache->canAllocate(size)) { if (!_vm->_audioCache->dropOldest()) { delete r; //debug("No available mem in cache for %s %d - giving up", name.c_str(), priority); return -1; } } _vm->_audioCache->storeByHash(hash, r); delete r; } AudStream *audioStream = new AudStream(_vm->_audioCache, hash); int actualVolume = volume; if (!(flags & kAudioPlayerOverrideVolume)) { actualVolume = _sfxVolume * volume / 100; } int channel = _vm->_audioMixer->play( type, audioStream, priority, flags & kAudioPlayerLoop, actualVolume, panStart, mixerChannelEnded, this, audioStream->getLength() ); if (channel == -1) { delete audioStream; //debug("No available channel for %s %d - giving up", name.c_str(), priority); return -1; } if (panStart != panEnd) { _vm->_audioMixer->adjustPan(channel, panEnd, (60u * audioStream->getLength()) / 1000u); } _tracks[track].isActive = true; _tracks[track].channel = channel; _tracks[track].priority = priority; _tracks[track].volume = actualVolume; _tracks[track].stream = audioStream; return track; } bool AudioPlayer::isActive(int track) const { Common::StackLock lock(_mutex); if (track < 0 || track >= kTracks) { return false; } return _tracks[track].isActive; } /** * Return the track's length in milliseconds */ uint32 AudioPlayer::getLength(int track) const { Common::StackLock lock(_mutex); if (track < 0 || track >= kTracks) { return 0; } return _tracks[track].stream->getLength(); } void AudioPlayer::stop(int track, bool immediately) { if (isActive(track)) { // If parameter "immediately" is not set, // the delay for audio stop is 1 second (multiplied by 60u as expected by AudioMixer::stop()) _vm->_audioMixer->stop(_tracks[track].channel, immediately ? 0u : 60u); } } } // End of namespace BladeRunner