/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_AUDIO_SPEECH_H #define BLADERUNNER_AUDIO_SPEECH_H #include "common/str.h" #include "common/types.h" namespace BladeRunner { class BladeRunnerEngine; class AudioSpeech { static const int kBufferSize = 200000; static const int kSpeechSamples[]; BladeRunnerEngine *_vm; int _speechVolume; bool _isActive; int _channel; byte *_data; public: AudioSpeech(BladeRunnerEngine *vm); ~AudioSpeech(); bool playSpeech(const Common::String &name, int pan = 0); void stopSpeech(); bool isPlaying() const; bool playSpeechLine(int actorId, int sentenceId, int volume, int a4, int priority); // void setVolume(int volume); int getVolume() const; void playSample(); private: void ended(); static void mixerChannelEnded(int channel, void *data); }; } // End of namespace BladeRunner #endif