/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_BOUNDING_BOX_H #define BLADERUNNER_BOUNDING_BOX_H #include "bladerunner/vector.h" namespace BladeRunner { class SaveFileWriteStream; class BoundingBox { Vector3 _vertices[2]; public: BoundingBox() {} BoundingBox(float x0, float y0, float z0, float x1, float y1, float z1); void expand(float x0, float y0, float z0, float x1, float y1, float z1); bool inside(float x, float y, float z) const; bool inside(Vector3 &position) const; void setXYZ(float x0, float y0, float z0, float x1, float y1, float z1); void getXYZ(float *x0, float *y0, float *z0, float *x1, float *y1, float *z1) const; float getZ0() const; float getZ1() const; }; } // End of namespace BladeRunner #endif