/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/chapters.h" #include "bladerunner/bladerunner.h" #include "bladerunner/slice_animations.h" namespace BladeRunner { bool Chapters::enterChapter(int chapter) { int id = _resourceIds[chapter]; if (!_vm->_sliceAnimations->openFrames(id)) return false; if (!_vm->openArchive("A.TLK")) return false; if (!_vm->openArchive(Common::String::format("VQA%d.MIX", MIN(id, 3)))) return false; if (_vm->_cutContent) { for (int chi = 1; chi < 4; ++chi) { if (!_vm->isArchiveOpen(Common::String::format("%d.TLK", chi)) && !_vm->openArchive(Common::String::format("%d.TLK", chi)) ) { return false; } } } else { if (!_vm->openArchive(Common::String::format("%d.TLK", MIN(id, 3)))) return false; } if (!_vm->openArchive(Common::String::format("OUTTAKE%d.MIX", id))) return false; _chapter = chapter; _hasOpenResources = true; return true; } void Chapters::closeResources() { int id = _resourceIds[_chapter]; #if BLADERUNNER_ORIGINAL_BUGS _vm->closeArchive("A.TLK"); #else if (_vm->isArchiveOpen("A.TLK")) { _vm->closeArchive("A.TLK"); } #endif // BLADERUNNER_ORIGINAL_BUGS _vm->closeArchive(Common::String::format("VQA%d.MIX", MIN(id, 3))); // It's better to try and close every TLK file here (if open), since // when switching from Restored Content version to Original (due to a save game load) // TLK files would still remain open -- and should still be closed here for (int chi = 1; chi < 4; ++chi) { if (_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))) { _vm->closeArchive(Common::String::format("%d.TLK", chi)); } } _vm->closeArchive(Common::String::format("OUTTAKE%d.MIX", id)); _hasOpenResources = false; } } // End of namespace BladeRunner