/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_COMBAT_H #define BLADERUNNER_COMBAT_H #include "bladerunner/vector.h" #include "common/array.h" namespace BladeRunner { class BladeRunnerEngine; class SaveFileReadStream; class SaveFileWriteStream; class Vector3; class Combat { static const int kSoundCount = 9; BladeRunnerEngine *_vm; bool _active; bool _enabled; int _hitSoundId[kSoundCount]; int _missSoundId[kSoundCount]; // int _random1; // int _random2; public: int _ammoDamage[3]; struct CoverWaypoint { int type; int setId; int sceneId; Vector3 position; }; struct FleeWaypoint { int type; int setId; int sceneId; Vector3 position; int field7; }; Common::Array _coverWaypoints; Common::Array _fleeWaypoints; public: Combat(BladeRunnerEngine *vm); ~Combat(); void reset(); void activate(); void deactivate(); void change(); bool isActive() const; void enable(); void disable(); void setHitSound(int ammoType, int column, int soundId); void setMissSound(int ammoType, int column, int soundId); int getHitSound() const; int getMissSound() const; void shoot(int actorId, Vector3 &to, int screenX); int findFleeWaypoint(int setId, int enemyId, const Vector3& position) const; int findCoverWaypoint(int waypointType, int actorId, int enemyId) const; void save(SaveFileWriteStream &f); void load(SaveFileReadStream &f); }; } // End of namespace BladeRunner #endif