/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_FOG_H #define BLADERUNNER_FOG_H #include "bladerunner/color.h" #include "bladerunner/matrix.h" namespace Common { class ReadStream; } namespace BladeRunner { class SetEffects; class Fog { friend class SetEffects; friend class Debugger; protected: Common::String _name; int _frameCount; int _animatedParameters; Matrix4x3 _matrix; Matrix4x3 _inverted; Color _fogColor; float _fogDensity; float *_animationData; float *_m11ptr; float *_m12ptr; float *_m13ptr; float *_m14ptr; float *_m21ptr; float *_m22ptr; float *_m23ptr; float *_m24ptr; float *_m31ptr; float *_m32ptr; float *_m33ptr; float *_m34ptr; Fog *_next; public: Fog(); virtual ~Fog(); virtual void read(Common::ReadStream *stream, int frameCount) = 0; virtual void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) = 0; void reset(); void setupFrame(int frame); protected: int readCommon(Common::ReadStream *stream); void readAnimationData(Common::ReadStream *stream, int count); }; class FogSphere : public Fog { private: float _radius; public: FogSphere():_radius(0.0f) {}; void read(Common::ReadStream *stream, int frameCount) override; void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) override; }; class FogCone : public Fog { private: float _coneAngle; public: FogCone():_coneAngle(0.0f) {}; void read(Common::ReadStream *stream, int frameCount) override; void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) override; }; class FogBox : public Fog { private: Vector3 _size; public: FogBox():_size() {}; void read(Common::ReadStream *stream, int frameCount) override; void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) override; }; } // End of namespace BladeRunner #endif